Fixed several AI bugs.
Change log:
Added an ice defense buff algorithm for the AI during snow
Fixed a bug in the pbPartyScreen for Revival Blessing
Fixed the Opportunist message to display battler.pbThis instead of user.pbThis
Fixed the Triple Arrows AI move's defense stat drop score
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:
Minor Update (v3.2.9)
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Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:
Minor Update (v3.2.8)
Read the rest of this update entry...
Fixed minor AI, Basculegion, and Tatsugiri form bugs.
Change logs:
Added the missing Sharpness ability to Gallade in PBS
Added the missing Tatsugiri form on creation
Fixed Basculegion's forms bug when generated in the wild
Fixed Supersweet Syrup ability battler name into a lowercase
Fixed Tail...
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:
Minor Update (v3.2.7)
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Fixed minor AI and trace ability bugs.
Change logs:
Fixed Trace interaction with Ability Shield
Changed Doodle and Dragon Cheer Battle:🇦🇮:Handlers from using batttle.allSameSideBattlers to ai.each_same_side_battler
Moved rough_damage method from Battle::AI to Battle:🇦🇮:AIMove
Moved...
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:
Minor AI Update (v3.2.6)
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So, it was caused by the pbContinualAbilityChecks from the pack. I need to change the code a bit.
Ok, I found the problem. It was caused by 'battle.allSameSideBattlers' that return a battler instead of AI_Battler.
I will update these bugs over the weekend.
Hmm..
"Stack too deep" usually happens when a script calls itself continuously.
Maybe your last script changes or plugins, because I cannot replicate this error myself.
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:
Minor Update (v3.2.5)
Read the rest of this update entry...