DemICE updated Consistent non-random AI (also a version for Essentials v18 in the thread) with a new update entry:
A complete revamp of the Consistent non-random AI plugin
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thanks for porting it for now, i really dont have time to deal with my plugins atm
you should probably add to your points that if someone doesn't want to have all abilities active for everyone at all times, and they'd rather specify which mons from trainers or player should have it enabled...
Updated for Infinite Fusion v6.0.4
-The dominant fusion types return!
- During the time the "Hard Mode" switch is turned ON, the dominant fusion types that were scrapped as of Infinite Fusion v6.0, will work again, and obtaining/fusing any pokemon that was affected by them, will...
you do not put the abilities in the pbs, in fact you don't put any abilities there at all. if the plugin works properly, then AAM = true should be enough for the pokemon to have all its possible (defined in the PBS pokemon.txt) abilities active in battle
Following Infinite Fusion's latest major update to 6.0, the challenge files have been checked and updated to be compatible with the current version too.
I don't think they just happen to overlap, it looks intentional to me, since the BW summary dev even writes below the SHOW_IV_RATINGS setting that this is meant to work in tandem with Lucidious' Enhanced UI plugin
so either the person you were helping needs to get that plugin if they want to...
This mod is an updated version of the Challenge Mode that was inserted into the game up till version 4.9.2 after which it was removed following the update to a newer essentials due to code incompatibilty.
It is intended to play after the player has reached the endgame of Infinite Fusion. You...
your idea makes sense from a game progression standpoint but code wise, this has already been hellishly complicated to make especially when taking compatibility with other plugins into account. Specifying abilities from a pokemon's possible ones sounds like a major headache.
Did an issue come up related to this?
Because this is an existing script belonging to the Enhanced UI plugin. it is only called if the SHOW_IV_RATINGS setting is enabled which is also an Enhanced UI setting, so it shouldn't cause an issue to anyone who doesn't have that plugin.
thanks!
probably but because a lot of code has been altered and it is all connected together, its a lot of work to isolate them.
the EV allocator is the complementary feature to the level-based EVs instead of the other way around
yeah this is weird, i was gonna ask if you have the Enhanced UI plugin which is where the pbdisplayivratings is defined , but then again to get to the part that crashed you, you need to have SHOW_IV_RATINGS turned on which is an enhanced UI feature.
so the only way to get this error is if...
DemICE updated Tutor.net with a new update entry:
Update v1.2.3 in which a new currency for moves is possible: Coins
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