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  1. grogro

    Resource Mid battle dialogue for v20+

    grogro updated Mid battle dialogue for v20+ with a new update entry: same problem Read the rest of this update entry...
  2. grogro

    Resource Mid battle dialogue for v20+

    grogro updated Mid battle dialogue for v20+ with a new update entry: perish song fixed Read the rest of this update entry...
  3. grogro

    v21.1 Mid battle dialogue for v20+ - perish song fixed

    Fixed a mistake in the boss protection perish song code
  4. grogro

    v21.1 Mid battle dialogue for v20+ - order data fix

    Trainers with order data should replace their pokemon by themselves anymore: Order data should now be ignored if last move used was a switching move.
  5. grogro

    Resource Mid battle dialogue for v20+

    grogro updated Mid battle dialogue for v20+ with a new update entry: order data fix Read the rest of this update entry...
  6. grogro

    Resource Ultimate Move Tutor

    yep. don't forget to make the other changes
  7. grogro

    Resource Ultimate Move Tutor

    You don't need any ruby knowledge here. You just chose a number in the first line of the script (it's 34 by default) then you can change the corresponding variable in the rpgmaker editor. So for example if you want the move tutor to upgrade after gym 3, you change the value of variable 34 after...
  8. grogro

    Resource Mid battle dialogue for v20+

    It requires to make an exception for those moves in the mbd version of pbSwitchInBetween. If someone has a clean solution, I would be happy to hear it, else, I will find a crappy one
  9. grogro

    Resource Mid battle dialogue for v20+

    can I get the full error message? (and check that you have the v21 version). Because I don't see pbCanSwitchLax in my script
  10. grogro

    Resource Ultimate Move Tutor

    you can change this value in an event anytime during the game, then you can make an upgradable move tutor or several small ones, your choice.
  11. grogro

    Resource Ultimate Move Tutor

    the MOVETUTOR=2 is the variable you are using. It's the number in this variable that determine the move tutor type
  12. grogro

    Resource Mid battle dialogue for v20+

    pbMessage("\\f[IintroOak]OK \\PN, let's see if you can beat this Pikachu!") where what's in the brackets is the filename in your pictures folder
  13. grogro

    Recruiting Pokémon Rogue AI: Recruitment

    Boony joined the team! The end of the ugly game is near! Thanks to Eskiss and Earth for their good feedback
  14. grogro

    Resource Mid battle dialogue for v20+

    oh, it would require some coding probably. A good substitute is showing the picture of your face just above the text
  15. grogro

    Resource Mid battle dialogue for v20+

    battle.scene.pbShowOpponent(0,true) if you are talking about just showing the sprite. If you want an intro, it's not a mbd thing
  16. grogro

    v21.1 Mid battle dialogue for v20+ - bugfix

    - Curse shouldn't be broken anymore -Added the pbcallally function that call a specified species (see guide)
  17. grogro

    Resource Mid battle dialogue for v20+

    grogro updated Mid battle dialogue for v20+ with a new update entry: bugfix Read the rest of this update entry...
  18. grogro

    Resource Mid battle dialogue for v20+

    It was probably me going too fast when writing the tutorial. It's fixed
  19. grogro

    Recruiting Pokémon Rogue AI: Recruitment

    Bumping the thread! In addition to the post, if someone is interested in making their own boss level, I'm open to the idea. There is plenty of room for alternate/optional boss battles.
  20. grogro

    Resource Random Pokémon selector

    The problem is that some species have 1 million cosmetic or specific forms so it could become weird. But nothing prevents you from editing the generated pokemon. I'm personaly using a pbrandomform function that I call after generating the pokemon. It's not perfect but at least they can appear...
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