Thank you for playing my games! I do like Red's design, but I would like to use custom sprites for the players, but I just can't. And yes, I did put the level cap, but you can turn it off in the options menu.
Oh, I was already working on remakes of all my older games. I'm well aware of the low framerate of the other ones.
Thank you for enjoying Innocent Soul as well! I'm glad you like it.
Pokémon: Innocent Soul
"An innocent soul never dies."
I'm finally back with a new game. It's been quite some time. This one is a bit shorter than my other games and takes a wildly different approach to the progression system. Since I tried something totally new, I hope this game sets the new...
This is an amazing script, though I noticed with the evolution methods that specific level up requirements appear when it shouldn't, like for Pawmo or Gimmighoul. They don't evolve at specific levels.
This is a really great script, but it crashes for me when I use it in the Safari Zone. It seems to be conflicting with the pop-up which shows how many Safari Balls and steps you have.
I didn't edit anything regarding the DexNav or Safari Zone either.
I think the rustling grass and cave dust encounters don't work right. I could never get a fix, unfortunately. This won't be a problem in my next game because I won't use that script.
He has already been enormously helpful with making some of the features that I'm planning for my game. I absolutely recommend asking him for his assistance with coding for a project! Thanks for being a great help!