I've been getting this error when I go to switch Pokemon at the end of a turn
The plugin also seems to be causing this error when my Pokemon faint and force a switch in even though it doesn't show.
I went back to 1.0.2 from the latest version and stopped getting those errors.
EDIT: nevermind I...
For some reason using the Cram-O-Matic crashes my game.
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
***Full script:
pbCramOMatic
Backtrace:
CramOMatic:232:in `pbCramOMatic'
(eval):1:in `execute_script'
Interpreter:138:in `eval'
Interpreter:138:in `execute_script'...
Actually, it has been replaced, and not just the game, but RPGMXP itself has been closed completely several times since it's been replaced. This is just the only time I've actually bothered to test it as I've been looking into adding even more items in the near future.
Yeah, this doesn't seem to be working properly for some reason.
The white square is supposed to be the Blank Plate, and in the blank space below it supposed to be a Relic Copper. I did get the items, but for some reason the game doesn't seem to be reading the image correctly despite the script...
Telling me this is about as helpful as applying a coat of white paint to a white rock. In fact, it could be interpreted a few ways, one of them being "go edit the Gen 9 plugin," another being "here's a fun fact," or even "there shouldn't be a problem." Of course, none of those are at all...
I've been getting errors whenever I try to use the ability Tera Form Zero. Nothing happens when I tera Terapagos with DBK, but if I switch in a mon with the ability or use Mega Evolution, I run into one of these two.
How do I update this plugin if I already have it installed? Do I just replace it with the updated version, or do I also need to run the script command again?
Is there a way to set the HP type of a trainer's Pokemon with this plugin? If not, it might be a good idea to add that. It would give us more reason to give HP to trainer mons.
The script for the Catching Charm conflicts with Deluxe Battle Kit's raid style capture battle rule. I have tried catching a Mewtwo with a Beast Ball 4 times with catch chance set to 100%. Once with the plugin, twice without, and once with catching charm's effects removed from the plugin. Only...
And now I have some new information on whatever bug is making the game crash. I got the same kind of error on my game's Route 2, just with a different number. I opened DexNav last night and had it work fine for that route. This time, it for sure has something to do with Land encounters because...
As far as I can tell, none of them should interfere with catch rate. I could list them, but I don't think you want to read the whole list. The only thing that changes the battle scene that isn't cosmetic is, in fact, DBK and its Add-Ons. Which are all installed except for Animated Sprites and...
Is there a way to guarantee raid style capture's catch chance? My game has two intro raids, one of them being Teddiursa, and I've tried sitting it to 100 and 255. I've even tried using the always capture rule, but nothing I've tried worked so far because this Teddiursa broke out with each of...
I got this error again even without the weather system, so i have no idea what's going on anymore.
=================
[2024-11-08 21:38:06 -0600]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: ArgumentError
Message: Invalid argument passed to method.
Expected 7 to be one...