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Hm, yeah, that might be something to work on for a future update. I initially made this script with the intention of having my protagonists nowhere near each other, but I can see how it might look strange if you allow the player to switch freely between characters AND let the characters roam the...
Chill with the caps man. Anyways, try adding this code to the very bottom of the Modular Pause Menu script:
# Multiple Protagonists
MenuHandlers.addEntry(:MULTIPLEPROTAGONISTS,_INTL("Multiple Protagonists"),"menuMultipleProtagonists",proc{|menu|
characters = []
characterIDs = []
for...
I've updated the script installation instructions to include compatibility with Mr. Gela's Name Windows script. If you're using both scripts, you'll need to follow step 6 of the new \PN0 installation instructions to add that compatibility.
Hi Darius, would you be interested in helping out with my project, Pokemon Dark Rising 3? Here is our website:
http://darkrisingfans.weebly.com/dark-rising-iii.html
We mostly use soundtracks from other games, but there are a few cases where we would like to have custom soundtracks, so it won't...
This error message means that one of your event commands has bad or "invalid" data. This can happen in a number of cases - for example, if you delete a map, then any events that try to transfer the player to the deleted map will crash because the destination map no longer exists. This was just...
Oh sorry, I didn't see this message until just now. I just put actual text as a sort of placeholder, but if you (or anyone else) wants to use a picture instead, you can just replace this line under "def pbStartOver(gameover=false)":
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]GAME OVER!"))
with code...
Hi, I'm sorry we actually just found a new writer to help us out, so for the time being that position is closed. I will let you know if we need another writer in the future!
Added more detailed error messages in case script crashes due to invalid event command data
Added more information below map names (tileset, width, height, BGM, BGS, encounters)