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  1. BIGFriv

    Resource Instant Messages

    I was wondering if it's possible to change the bubble to have a different texture? In the Conversation Contact Register, i can give a color, like ':bubble => "Purple"', but I was wondering if it could be a graphic instead, maybe the character could have a text bubble with unicorns or be rainbow...
  2. BIGFriv

    Resource Consistent non-random AI - Revised!

    That's a bit odd no? This is to make the AI better, and you want to dumb it down?
  3. BIGFriv

    Released Pokémon Divulgence

    Just posted one earlier : )
  4. BIGFriv

    Released Pokémon Divulgence

    There is an Unown connection of sorts, so you are close!
  5. BIGFriv

    Recruiting Pokémon Divulgence - Spriter Artist Wanted!

    - Made with Pokémon Essentials v20.1 - [Recruiting] Looking to recruit: ----# Sprite Artists #---- For Pokémon and Trainer Sprites, this would include making Regional Variants, Megas and Custom Trainers (Gym Leaders, Rivals etc...) ----#Other People that Might be interested #---- While...
  6. BIGFriv

    Released Pokémon Divulgence

    Not full game sorry. I sadly work fairly slow, and over time some of the team members we had left for greener pastures. Doesn't help that I completely redid the whole content of the first demo. Next update will go past the second gym. And I don't know, I wonder who you think the Eye is. O: I...
  7. BIGFriv

    Released Pokémon Divulgence

    Had a bit of a moment where I didnt feel like continuing, and last year I just decided to start over, fix things and make the game better. So yeah, fairly healthy for now thank you!
  8. BIGFriv

    Released Pokémon Divulgence

    Oh, thank you I didnt know. Ill try to fix it. Discord really likes to be annoying uh 😔
  9. BIGFriv

    Released Pokémon Divulgence

    Starting Town, Night Time, Post First Gym Badge. Fisherman will be fishing near the lake, fight him for Old Rod : )
  10. BIGFriv

    Released Pokémon Divulgence

    Hey! The goal is indeed (hopefully) before July, since I do depart on vacations. But if not, itll be most likely be towards September instead yes : )
  11. BIGFriv

    Resource Simple Exit Arrows

    Anyone got a fix for this for v20? This is the error I get.
  12. BIGFriv

    Resource Field Effects

    BIGFriv updated Field Effects with a new update entry: - v0.3 Read the rest of this update entry...
  13. BIGFriv

    v20.1 Field Effects - - v0.3

    [Just gonna start giving numbers for these as titles] Updated Dual Type Moves code, should hopefully be better now Fixed Surge Abilities still being broken
  14. BIGFriv

    v20.1 Field Effects - - Fixing some small stuff

    Fixed issue related to status effects working on any type of pokemon (Burn working on Fire-Types etc...) Fixed issue related to type immunities not existing, instead Pokémon take 1 HP of damage Added some very very tiny changes related to monkey patching, this will probably cause other issues
  15. BIGFriv

    Resource Field Effects

    BIGFriv updated Field Effects with a new update entry: - Fixing some small stuff Read the rest of this update entry...
  16. BIGFriv

    Resource Field Effects

    Hey! I seemed to have found the fix for these two issues! Next patch will have the fix. I didn't think about a Field Notes in-game. I personally prefer using a Field Manual.txt file. Just remembered another reason why I changed terrains to work a different way. It is so that the background...
  17. BIGFriv

    Resource Field Effects

    Ah... Damn... I actually have no idea how to make it have a simple config file, as it changes so many things in so many different places. It used to be all in 2 different files before, but that made the file enourmous and a pain to read, so I decided to seperate it into different things...
  18. BIGFriv

    v20.1 Field Effects - A small quick fix for Surge Abilities

    - Fixed error related to Surge abilities entering the battle field
  19. BIGFriv

    Resource Field Effects

    BIGFriv updated Field Effects with a new update entry: A small quick fix for Surge Abilities Read the rest of this update entry...
  20. BIGFriv

    Resource Field Effects

    Okay, I seem to have found the issue. In all the 'Surge' Abilities I wrote heldItem = true if user.hasActiveItem?(:TERRAINEXTENDER) instead of heldItem = true if battler.hasActiveItem?(:TERRAINEXTENDER) user is for the terrain moves battler is for the abilities My bad, sorry. I've updated the...
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