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I was wondering if it's possible to change the bubble to have a different texture?
In the Conversation Contact Register, i can give a color, like ':bubble => "Purple"', but I was wondering if it could be a graphic instead,
maybe the character could have a text bubble with unicorns or be rainbow...
- Made with Pokémon Essentials v20.1 -
[Recruiting]
Looking to recruit:
----# Sprite Artists #----
For Pokémon and Trainer Sprites, this would include making Regional Variants, Megas and Custom Trainers (Gym Leaders, Rivals etc...)
----#Other People that Might be interested #----
While...
Not full game sorry. I sadly work fairly slow, and over time some of the team members we had left for greener pastures.
Doesn't help that I completely redid the whole content of the first demo.
Next update will go past the second gym.
And I don't know, I wonder who you think the Eye is. O: I...
Had a bit of a moment where I didnt feel like continuing, and last year I just decided to start over, fix things and make the game better.
So yeah, fairly healthy for now thank you!
[Just gonna start giving numbers for these as titles]
Updated Dual Type Moves code, should hopefully be better now
Fixed Surge Abilities still being broken
Fixed issue related to status effects working on any type of pokemon (Burn working on Fire-Types etc...)
Fixed issue related to type immunities not existing, instead Pokémon take 1 HP of damage
Added some very very tiny changes related to monkey patching, this will probably cause other issues
Hey! I seemed to have found the fix for these two issues! Next patch will have the fix.
I didn't think about a Field Notes in-game. I personally prefer using a Field Manual.txt file.
Just remembered another reason why I changed terrains to work a different way.
It is so that the background...
Ah... Damn...
I actually have no idea how to make it have a simple config file, as it changes so many things in so many different places.
It used to be all in 2 different files before, but that made the file enourmous and a pain to read, so I decided to seperate it into different things...
Okay, I seem to have found the issue.
In all the 'Surge' Abilities I wrote
heldItem = true if user.hasActiveItem?(:TERRAINEXTENDER)
instead of
heldItem = true if battler.hasActiveItem?(:TERRAINEXTENDER)
user is for the terrain moves
battler is for the abilities
My bad, sorry. I've updated the...