Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!
I'm not gonna write some huge rant about it, but I will just say that I've lost a lot of sleep writing up story stuff and have barely put any thought into gameplay beyond some of the more basic stuff.
Story might not be what draws a player into a game, but it would definitely play a large role...
It's an idea I've tossed around for a little bit. Personally, I think talking protagonists work best when they're a set character. When they're already named, already have their own personalities, etc.
As for a typical Pokemon game protagonist, I would think that it could work, if done right...
You're using the wrong trainer sprite. That's the sprite formatted for the standard Essentials battle system. EBS comes with a different sprite that's formatted to work with the EBS battle system.
To be honest, no one really knows why my games are named Steve the Bibarel. The fact that the protagonist is a Bibarel named Steve is a complete coincidence.
I need 350 Fakemon as soon as possible. Fronts, backs, shinies, and alternate forms.
Oh, that's not the place for this? Eh, okay. That said, I think it would be nice to see some new options for battle UI and window skins. Those are both pretty common things in a game, and I've seen so very few...
The best types of rivals are the ones that just randomly appear, battle you, and then leave. Especially if they have no character plot and are as dull and stale as two week old bread. Every game should have ten rivals just like that.
Joke aside, the best rivals have character and relevance...
Eh, I used to watch this YouTuber back in the day before they sadly disappeared. They were playing Insurgence, and I had seen where someone had made some custom sprites for their game so I thought I'd do the same for this YouTuber - and they had a Bronzong on their team. And thus, Bronzong with...
That's completely understandable. It really is. But the thing is that when you publicly release your game, you want it to be as polished as it can be. People who play a rough draft and get a bad first impression of the game might not come back even when a newer version is available.
I played a little bit of it, and were some things that I would like to point out:
-You can see the map edges in several places, which isn't really a good thing for exterior maps.
-A lot of trainers seem to have the same dialogue, which kinda gets a bit dull after a little bit.
The big thing...
(I realized after writing all this out I might've take the quoted post slightly out of context, but I still just want to throw my thoughts out there, even if they're slightly irrelevant.)
My main advice for those seeking to build a team with the intention of doing none of the work themselves...
Soft skills? I do have some skill in being soft. But uh, yeah. I digress.
Being a team leader isn't as fun as you'd think. You see a lot of first time fan-game developers out there thinking "Oh I'm going to get a team and I'll be the leader calling all the shots and they'll love me and doing...
I don't think that asking for people's opinions on the subject would really go against the rules. I just wanted to make sure you knew before you did something wrong.
Anyway, you could possibly try DeviantArt. I don't know how that site works, but it could potentially be a place to do some maps...
Well, personally, I don't see a problem. If someone is willing to pay you to do it, then why not do it? Personally, I make my own maps, and it's typically the only thing I'm good at, so I doubt I would hire someone to make maps.
I think your main issue would be that making maps isn't hard (at...