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Sure! As I said I just created an array with the proper ordering I want, and then I create an empty hash that is then populated using this array. I also have removed HeadbuttHigh because I'm not using it in my game, but you can customize the order/number of encounters as you wish. This is the...
Ooooh okay, now it is working perfectly. I knew it was just me not understanding how to configure it lol. Also thanks for the typo, I had def missed that 0 on the summer array
The problem is both the display on the Town Map and the weather itself in the overworld. All the maps in the zone have rain or heavy rain, even the one I want to have storm instead (map 5, in the MAPS_SUBSTITUTE array in this case). Changing it to "exclude" did nothing, it also makes all maps...
Hey, it's me again, sorry to bother you 😅. I just think I don't understand how weather substitution works. I'm trying to have a specific map inside a zone have storm when the rest of the zone has rain or heavy rain, but I am not able to make it work, it rains on the map too. The weather forecast...
I also have crashes when the opponent uses some moves, for me (I hgaven't tested the rest) mainly happen with Mega Drain and Seismic Toss. It is also a different message error and crashes only sometimes, apparently random, whic is even weirder. It happens when playing on android via joiplay...
I tried as you suggest but no luck, it just does not translate any of the weather variables defined in pbWeatherForecast, although it does translate the message itself. If I can't do it properly I guess I'll just type the translated words directly inside the _INTL clauses
Thanks, now it works perfectly! One more thing though, I was tinkering with the forecast script and found that because of the downcase method, the text is not translated when showing the message. I've tried to include both capitalized and downcased versions of the text to the translating file...
Hey, great plugin, I've set up my zones and everything seems to work fine, but I just can't find the graphics for the weather display on Town Map. Are they not included in the download zip for any reason? Where can I get them?
Well that was fast, there were some initialization lines for variables that I used with my first attempt of using animated sprites, and that was causing the issue. Now it's working it seems. Now I have another question (sorry to bother you 😅). I'm using the starter select plugin by FL and when I...
You're definitely right, just installed every DBK addon, including animated sprites, on a fresh vanilla essentials 21.1 game and it works fine on android. It's definitely something related to my intro event, or maybe some plugin conflict. I'll do as you suggest and remove bit by bit till I find...
Yeah, when playing on a computer everything is fine, no error at all. I had this same issue a long time ago, but somehow it fixed itself so I never found the source of the problem. All I can say is that the game crashes exactly at the same point it used to, and the same message appears (which...
Hey, thanks again for this plugin, works great. I'm having an issue with it when trying to make my game joiplay compatible though, right after the prof asks for your name and before you can actually move the game crashes. It only happens when playing on android and not on windows, and also the...
Oh that's a shame, I hope that it gets fixed from the delta plugin side then, or someone is able to make a more consistent fast forward plugin. Btw, I'm just reading your wiki and it's just crazy how you've managed to do the spinda thing. Congrats and thanks again, you're the best!
Thanks for your efforts making this possible @Lucidious89, it works great, menu toggles is fantastic and I can't imagine the nightmare making Spinda work has been (I had my animated sprites working without that dots because I couldn't find out a way). As someone else has said before, the only...
Great plugin! It's a nice QoL addition for people to know how to evolve their mons without looking elsewhere. Just a suggestion, keep all the information text inside _INTL clauses, makes it easier for translation. I'm doing it myself so it can then be auto translated
Just a matter of preference, some of my testers told me that they don't like the animated sprites, they prefer the old static ones, while others do like them. Besides, some low spec PCs and people trying to play on phone (really trying to make it joiplay compatible) had severe lag when using...
Hi, I'm running an older version of DBK with some addons and I made my own animated sprites code using GIFs (cause I couldn't figure out how to make the spritesheets work). Thing is, I have a toggle in options to let the player decide if they want sprites to be animated or not, is there a way to...