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Change Log
🛠️Some coded events (like Trainer Battles) call $PokemonMap.addMovedEvent automatically. In order for this plugin to not break these because they wouldn't return to their original place, I had to add a parameter to activate the persistent saved spot. Now, you have to set the argument...
You have full control over what bubbles appear, you just need to add or edit the graphics in the Graphics > UI > Instant Messages > Bubbles folder, then replace the bubble color string with the name of the file. It's mentioned in the instructions in 002_Configuration_GroupContact.
BEFORE UPDATING ANY FILES: If you have made any edits the Settings or Configurations for the plugin, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes. If you haven't already, I recommend you duplicate your...
Usually when you run into an NPC, nothing unique happens compared to when you talk to them normally. Now, you can add a condition to check if the player bumped into the NPC so you can make something different happen.
Features
NOTE: For all features listed below, it is recommended that you use...
$PokemonMap.addMovedEvent saves an event's position to be used when you save on a map, and load that save. However, once you transfer or travel away from that map, the position is reset to the event's normal position.
This plugin expands this function to now save the event's position forever...
Bug to report: this plugin doesn't alias the self.update function in Input correctly, so any plugin that is before it in compile order and adds something to that function (like the Easy Debug Terminal plugin) gets ignored.
Are you by chance using the Delta Speedup plugin?
Delta Speedup doesn't alias the self.update function in Input correctly, so any plugin that is before it in compile order and adds something to that function (like debug terminal) gets ignored.
Hm. Well, you can use use the slient argument of pbReceiveIM so the player doesn't get any notification, so you could log a bunch of messages during the setup of your game. However, the time stamps would be the time at which you added them, so it wouldn't be exactly what you're looking for for...
This simple plugin allows the player to move in diagonal directions in additional to the normal four. I couldn't find any existing plugins for this when helping someone out in Discord, so I quickly made this. If one DOES already exist, and it's more robust than this one, just use that one :)...
Yeah I never looked into to complete list of everything that would need updated for v21 because I know there's a lot that would. I'm likely not going to update this to v21+ myself unless I just revamp the entire plugin to be cleaner in general (unsure if/when that will happen).
Good luck giving...
Did you start a new game after installing the plugin? It should have been initialized on new game.
It's working after you do = 0 or = 1 because you're initializing it yourself. After that, += would work.
Long story short, just start a new game or save your game after you do that initialization...
Do you have something altering the controls? Base essentials has Back and Run on the same button and Menu on a separate one. Back and Run are defaulted to X, while opening the Menu defaults to Z. You can see the controls when you start a new game and select "Controls" from Oak's options.
This...