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Looks like you and your team have a beautifully visually cohesive vision you're putting together. Good luck with the project, can't wait to see more!
Wishing you the best in seeing it through to completion!
GolisopodUser continues to be a reliable programmer for commission work. He consistently executes my ideas exactly how I request them, and is always willing to make adjustments if needed. All for very fair prices, and in a timely manner. Thank you Goli!
Hey everyone. The game got a huge update (and some patches) in the time that Relic was down. Check the front page for the download link.
Please join the Discord (link on front page) for any help you may need, as I do not regularly reply to questions here.
Here's some screenshots of just a few...
As I've publicly stated before (and in Infinity's README.txt) I am open to allowing use of specific/individual tiles upon request, and within reason, but I refuse to allow entire tilesets to be fully public. Make your own style.
"Making yours public wouldn't "make everything all looks the same" but instead increase variety overall."
This is such backwards logic I don't really have the energy or time to respond to it.
"or for shorter jam game-esque projects"
If you're in such a time crunch that you can't make a unique look, then maybe having a unique aesthetic should not be your focus??
"especially solo"
I did it solo, so you can too! I promise it is not that hard.
This does not mean you need to make every tile from scratch, that's definitely not what I did. It is as simple as picking tiles from public resources and curating your own set of tiles. Editing tiles and their colors...
"many people aren't up to making full tilesets"
If you're "up for" making a fan game at all, then you're "up for" making your own tilesets. If you want to make a game, you need to be able to do the bare minimum of putting together your own tilesets. Don't be lazy.
Most of the following response is general advice to all devs who see this, not just to Muffyang.
(Will be posted in several posts due to character length)