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Search results

  1. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    For Stygian Snakewood there were no releases, outside of closed demos. If you mean to ask if the release is going to be complete or a beta version. It's still incomplete, the game would only go up to Meteor Falls
  2. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    Update thread! Due to the lack of activity I've heard a few people say that the project is dead or that it's not going good so I might as well explain what we are doing currently! First off, recently I did a Recruitment Thread and someone reached out to me so I might as well mention that...
  3. A¹¹

    Recruiting Stygian Snakewood - Recruitment Thread

    - Made with Pokémon Essentials v21.1 - Summary: Hoenn has been invaded by a zombie plague! Revive the experience of the iconic 2011 ROM Hack by Cutlerine once again as you are the younger sibling of Brendan, who woke up without memory on a devastated region, trying to find the whereabouts of...
  4. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    Well, not right now but I'm considering it. I've been asked this a lot on Discord so I was with it in mind there is technically one, but I'm the only one in there, but I really can't be bothered managing a whole server, even if small, with people I don't know. What I've been told and experienced...
  5. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    I do like the Qwilshark idea! Currently we were debating one inspired mostly on sawsharks due to the quills part of the pokemon so I'll keep it in mind. But sorry, I gotta be honest, the other ideas, specially the Telson one, seem a bit too radical and esoteric compared to the original game. I...
  6. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    Static. Animating sprites is a huge amount of work and I would rather not submit myself to such task, some gen 5 sprites have over 60 frames and doing something like that sounds like a big waste of time.
  7. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    Welp, I have good news for you! Someone named Burgorton contacted me and send me some redesigns, we ended up talking for a while over the days and we managed to get a lot of redesigns for both the Fakémon and trainers, with the majority of them getting some sort of discussion or rough sketch...
  8. A¹¹

    Resource Enhanced Pokemon UI [v21.1]

    Just a quick question. Is it intended that the Modern Summary QoL options got removed? I really liked on the E20 version that you could access the move relearner on summary
  9. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    Well, not really right now. I've got an artist to work with me and I don't actually feel like I need help with anything else. Thanks for asking though. About a Discord server. I've been considering making one for a while, but I really don't want to bother managing and moderating a server so...
  10. A¹¹

    Resource Enhanced Pokemon UI [v21.1]

    So this confirms that you'll indeed make the battle inspect a separate plugin now, right?
  11. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    Well, I wouldn't have expected to someone to find the game for the first time 11 years after it was released but I'm glad people still do. For the progress, my current demo is mostly done (it goes up to the final Alicia battle on Meteor Falls). I just need to fix some mechanics after updating...
  12. A¹¹

    Resource Speed Up

    Has anyone managed to make this work on Essentials 21? The FPS stuff changes makes it completely incompatible so I wonder if someone's able to figure out something else now that the frame skips don't work.
  13. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    So right now my plan is to make the dex mostly based on vanilla Snakewood (and the XtraSnakewood mod). However in vanilla only about half of the dex is available to the player, so I had to considerably increase the amount of encounters in the game. Anyway about the dex size, I decided to not...
  14. A¹¹

    What's your take on fan games/hacks adding "fake" types?

    Not exactly changing a mono to a dual-type but a pet peeve of mine is Bug/Dragon Flygon. Bug/Dragon is a much worse type than Ground/Dragon (also ffs it's the DESERT spirit) and by removing its Ground typing it's considerably weaker. You could also do the thing of giving it Tinted Lens and the...
  15. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    I indeed knew about that! I had datamined the game before and there was a lot of scrapped stuff. The zombie Mew line is one of them but there are others, such as the two Eevelutions: Toxeon and Demoneon (Ghost but I made it Poison here), the Zombie Politoed named Zombified, the hidden Madio...
  16. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    Update thread! A complaint I see frequently about Vanilla Snakewood is the lack of Zombie Pokémon for the player, with only two available normally for the player so with zombie Pokémon that GenDraconis (Which I got permission to use), a few from Mashi and some that I made myself (also the good...
  17. A¹¹

    Released Stygian Snakewood, a Pokémon Snakewood Remake.

    Thanks for being interested in the concept! But Shaderu was indeed available in the original game, Cutlerine gave up on the 100 Broken Hearts quest so you needed about 17 or so to catch it, my current plans are to scatter all 100 of them everywhere across Hoenn and giving the player rewards...
  18. A¹¹

    Resource Improved Field Skills [v20.1] [DEPRECATED]

    it still didn't work but regardless this is going too long so i'm either doing a help thread on discord or trying to figure it out myself, regardless thanks for helping
  19. A¹¹

    Resource Improved Field Skills [v20.1] [DEPRECATED]

    return false if self.species_data.has_skill?(:SURF) && !$game_switches[65] && !self.isSpecies?(:MAGIKARP) return true if self.species_data.has_skill?(skill) || self.hasMove?(skill) Sorry for bothering again but the method above didn't work, did I type something wrong?
  20. A¹¹

    Resource Improved Field Skills [v20.1] [DEPRECATED]

    In addition to, I need so that the player has to use a specific pokemon for an HM until a little later, where I would allow the player to freely use surf with any pokemon
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