• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
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Search results

  1. Pixel Profligate

    Battle Modes

    There is honestly only a small number of gimmicky battle modes I enjoy. Inverse battles were neat in idea, but I wouldn't want to just stumble upon a random trainer out in the field. Rotation battles didn't really feel "different" as they're ultimately just battles where your opponent switches...
  2. Pixel Profligate

    Creative Pixel's Big Sprite Dump

    Woah, I'm still making things? You bet your butt I am.
  3. Pixel Profligate

    Story vs. Gameplay - How Important Is Each

    Ah, the age old question. Well, in this specific case, I think it can vary, seeing as Pokemon has gone both ways (as in putting one slightly ahead of the other.) I think it ultimately comes down to how you want the game to feel, in regards to fangames specifically. If you want it to feel more...
  4. Pixel Profligate

    Creative June Fakeathon 2017

    Alrighty, I'm just gonna post mine here instead of other places, soo... Dreadnaut Water/Steel This pretty boy here is Dreadnaut, the Deep Sea Knight Crab. Dreadnauts are known to often dual each other, using their large pincer's for attacking, and their hard chitin armor to protect...
  5. Pixel Profligate

    Creative June Fakeathon 2017

    Ooh, okay. I'll try to partake as much as I can, given I can actually find the time.
  6. Pixel Profligate

    Talking protagonist

    I think a talking protagonist can work, but it has to be done right. I think, if you're trying to follow the traditional Pokemon formula, with gyms, an evil team, etc., then you should probably stick to keeping the protagonist silent. It could work if they talked, but a lot of people might find...
  7. Pixel Profligate

    Discussion Happy birthday thread!

    Hey @Sparta , happy birthday babby boi.
  8. Pixel Profligate

    Creative Pixel's Big Sprite Dump

    Oh, don't worry, I plan on dumping a few more sprites here relatively soon!
  9. Pixel Profligate

    Iron Mapper IRON MAPPER: Season 3 Discussion

    Congrats, guys! It was really interesting seeing everyone's take on this, and I'm glad to have gotten to take part even though it's only my second time mapping RIP
  10. Pixel Profligate

    Rivals

    Ooh boy, Rivals. Some can be very hit or miss, I find. With the better ones (in my terrible opinion) driving the player to not only become better, but to actually give the player goals beyond being a roadblock because the player hasn't had a "hard" fight in X amount of time. A prime example of...
  11. Pixel Profligate

    Discussion Avatar Stories

    Mine is of a character I designed recently. I've always kind of been a fan of the way skeletons looked, and only recently felt confident enough to actually try making a sprite of it. Thus, the new avatar was born.
  12. Pixel Profligate

    Creative Make a Fakemon Game! v2.0

    Well, I think it's safe to say that guy is done yes? In which case, I'll start the next one. It's not a butt I promise
  13. Pixel Profligate

    Creative Make a Fakemon Game! v2.0

    I refined it a bit and added some features.
  14. Pixel Profligate

    Creative Make a Fakemon Game! v2.0

    May have overdone it on the shading...
  15. Pixel Profligate

    Creative Make a Fakemon Game! v2.0

    I don't know what this is.
  16. Pixel Profligate

    What are your Fan Game/Pokémon Pet Peeves?

    Something that really, really bugs me is when a game takes its' story too seriously. Like, you can have a story, and it can be super deep and whatnot, but if you take it too seriously without allowing yourself to make fun of it or have lighthearted moments, then I just can't bring myself to keep...
  17. Pixel Profligate

    Hidden Machines

    Personally, I love HMs, and how they add a sense of progression beyond just having a roadblock not be there after completing X task, but one thing I think HMs need are more battle usefulness, that way the feel less like a burden to have at times, like Cut and Flash. Maybe make Cut super...
  18. Pixel Profligate

    Iron Mapper IRON MAPPER: Trial I

    Map Name: Reborn Trial: New Beginnings Map: Critique Requested: Yes please. Credits:Me (I made the Cherry Tree), and I guess Game Freak. Notes: The idea behind this map is that the environment within it is artificial, as the canyon was devoid of plant life, and the regional professor who...
  19. Pixel Profligate

    Pixel Slam Jam PIXEL SLAM JAM Season 2: Discussion

    Congrats, guys! It was awesome seeing everyone's ideas and how they went about bringing their ideas to life. Now, time to wait for the next one.
  20. Pixel Profligate

    Happy birthday, boi!

    Happy birthday, boi!
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