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ZUD Plugin [v20.1] [DEPRECATED]

v20.1 ZUD Plugin [v20.1] [DEPRECATED] v1.2.5

This resource pertains to version 20.1 of Pokémon Essentials.
Pokémon Essentials Version
v20.1 ➖
THIS PLUGIN IS DEPRECATED AND NO LONGER SUPPORTED!
This version of the ZUD Plugin is no longer supported. All features found in this plugin can now be found as add-ons to the Deluxe Battle Kit for v21.1, so please use that instead. The download link for this version has been removed, and should not be used as a reason for not updating to v21.1.
ZUD Plugin for v20.1
Z-Moves, Ultra Burst, and Dynamax mechanics fully implemented into Pokemon Essentials in a single plugin!

8xIu4FS.gif
giphy.gif


Overview
This plugin adds all mechanics for Z-Moves, Ultra Burst, and Dynamax to your game, as well as the ability to easily set up your own Max Raid Dens and Dynamax Adventures.

This iteration of the plugin has been overhauled for compatibility with Essentials v20.1, as well as taking advantage of many of the improvements that come with it, such as utilizing newly added PBS flags to streamline many of the mechanics, and utilizing newly refactored Essentials code to remove the need for manual script edits for installation that previous iterations of this plugin relied on. Unlike the previous iteration of this plugin for Essentials v19.1, this version is completely drag-and-drop to install, and all of the necessary data now auto-compiles upon installation, meaning it is now simpler than ever to install ZUD for new or less experienced users. However, note that this plugin, as well as every other plugin I release for v20.1, requires the Essentials Deluxe plugin to also be installed. This plugin is dependent on it for compatibility purposes, and your game will not run without it being present.

Every single line of code of the plugin has been combed through, streamlined, and updated to add more efficiency and user convenience. Because of how thoroughly the code has been reworked, this is not backwards compatible with Essentials v19.1. If you want the ZUD Plugin for that version of Essentials, check out this thread here. Keep in mind that that this older version will no longer be updated, and thus will not have any of the new features included here.
Credits
-Z-Move Credits-
Base Script (v16.2): Marcello, Pokemon Reborn Team
Adaptation to Essentials v18.1: StCooler
Adaptation to Essentials v19+: Lucidious89

-Ultra Burst Credits-
Base Script (v17.2): WolfPP
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19+: Lucidious89

-Dynamax Credits-
Original Tutorial (v17.2): Fauno
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19+: Lucidious89

-Max Raid Credits-
Original Scripts (v17.2): Lucidious89
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19+: Lucidious89

-Dynamax Adventures Credits-
Original Scripts (v19+): Lucidious89

-Graphic Credits-
Gigantamax Pokemon Sprites: Contributors to Smogon's Sword/Shield Sprite Project
Official Item/Pokemon Icons: Game Freak
Max Raid Den Sprite: Pokemon Rejuvenation Team
Other Plugin Sprites: Lucidious89
Pixel Art Sprite Overhaul: Lichenprincess

-Audio Credits-
Gigantamax Cries: Game Rips by Aydenthao
All Audio Files: Game Freak
Author
Lucidious89
Downloads
9,696
Views
19,405
First release
Last update

Ratings

4.38 star(s) 8 ratings

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Latest updates

  1. v1.2.5 Update

    ATTENTION! Final Update! With the release of Essentials v21, this will be the final update for...
  2. v1.2.4 Update

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  3. v1.2.3 Update

    Removed a lot of redundant code and streamlined things with Essentials Deluxe. Reworked some of...

Latest reviews

I loved this resource, adds a lot to in-game experience and more ways to do boss battles, will it be updated to v21.1?
Lucidious89
Lucidious89
It's in the works. It wont be a single plugin anymore, though.
This and Essentials Deluxe inspired me sooo much throughout the development of my fan game! Thanks Lucidious for everything you do and always being very responsive and helpful!
Dynamax doesn't catch and the image turns small if attacked. Would be great if the dev to a serious look at this as long as it is not updated to 21.1
Lucidious89
Lucidious89
I won't be looking at this because this plugin is deprecated and no longer supported. I'm working on the v21.1 iteration now. I'm only leaving the link up as a courtesy, as I will be removing it once the new plugin is released. So whatever state this plugin is currently in is unfortunately the final version, bugs or not. With that said, I haven't experienced the issue you're talking about, nor has anyone else reported this bug throughout the entire lifespan of this plugin. So I'm afraid your only options are to wait for the new plugin or resolve your issue on your own.
It seems excellent, but when I am compiling it, I get this error, and I don't know what to do.


[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: RuntimeError
Message: Undefined value MAXSTRIKE in GameData::Move
File PBS/ZUD/power_moves.txt, line 7
MaxMove = MAXSTRIKE



Backtrace:
380:Compiler:345:in `checkEnumField'
380:Compiler:320:in `csvEnumField!'
380:Compiler:523:in `block (2 levels) in pbGetCsvRecord'
380:Compiler:415:in `each'
380:Compiler:415:in `block in pbGetCsvRecord'
380:Compiler:413:in `loop'
380:Compiler:413:in `pbGetCsvRecord'
[ZUD Mechanics] Compiler.rb:337:in `block in compile_power_moves'
380:Compiler:242:in `block (2 levels) in pbCompilerEachPreppedLine'
380:Compiler:234:in `each_line'
Lucidious89
Lucidious89
You didn't install the plugin correctly if you somehow don't have Max Moves defined in your game.
I just tested the plugin and it's amazing, I'm having a problem that I use Generation 8 pack and when I use dynamx the pokemon(back) sprite is in a lower position of the screen, almost not being able to see the sprite

How can I resolve this?

Thanks and sorry for any mistakes because I'm using google translator
Lucidious89
Lucidious89
You can reposition sprites for dynamax sprites with the in-game sprite position editor. Hold CTRL when you access it to open the editor in Dynamax mode.
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