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v20.1 [Obsolete] wrigty12's much less exciting and less robust Terastal Phenomenon 1.4.3

This resource pertains to version 20.1 of Pokémon Essentials.
With the release of Lucidious89's Terastal Phenomenon plugin my version of this plugin is now obsolete. While you may still use this plugin if you wish, I highly recommend Lucidious89's fantastic and much more robust version, instead. When installing Lucidious89's version, uninstall this plugin.

Unless someone really wants to use this version and a severe bug is found, I will not be making any more updates to this.

Thanks all!
Fixed an issue where if a non-active party pokemon was terrasilized when the battle ended, it stayed terrastilized.
  • Fixed a couple issues with teraIndexForceType
  • Added better compatibility of Terastilization with Deluxe Battle.
Sorry for such a quick update, but thanks to the suggestion by Vendily, I got a diamond pattern overlay working with sprites! To use it, set SHOW_TERA_OVERLAY = true.

Still considering it Experimental as I didn't test every combination of weirdness so there are likely issues out there.
  • Disabled the color filter until a better solution (without so many crashes) is found.
  • Removed a line of code I forgot to remove :)
  • Added a way to change a Trainer's Pokemon's Tera Type within an event. (See "Trainers" in Readme)
  • Added items to change a Pokemon's Tera Type in-game (See "Items" in Readme)
    • Item that can swap the Tera Type of the Pokemon to be one of its 2 original types
    • Item that can randomize the Pokemon's Tera Type
    • Item that will let you choose the Pokemon's Tera Type
    • Item that can set the Pokemon's Tera Type to a specific Type
  • All other ZUD mechanics take priority over Terastallizing
  • Pokemon won't Terastallize if they are doing another ZUD mechanic or are already Dynamaxed
Thanks to Lucidious89's hard work and latest update, I now have added compatibility with Essentials Deluxe/ZUD Mechanics! I didn't try out all permutations, so I'm expecting there to be bugs out there; let me know and I can investigate how to further make my code compatible.

Also added an experimental setting to color a Pokemon's sprite in battle if Terastalized, based on their Tera Type. It's visually glitchy during animations, which I'm looking into how to properly solve that.
Fixed some bugs, added a few settings, added Tera Blast support.

ZUD compatibility investigation ongoing.
I added the cursor file that I forgot!
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