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v21.1 BW Speech Bubble 1.1

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅

How to Use the Plugin​

This plugin allows you to display speech or thought bubbles above specific events in a game. The function used for this is:
Ruby:
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pbCallBub(type, eventID)

Parameters:​

  • type: This parameter determines the type of bubble:
    • 1: Floating thought bubble (no arrow).
    • 2: Speech bubble with an arrow pointing to the event.
  • eventID: The unique ID of the event above which the bubble will appear (e.g., an NPC or an object).

Steps to Use:​

  1. Determine the Bubble Type:
    • Use 1 for a thought bubble.
    • Use 2 for a speech bubble with an arrow.
  2. Find the Event ID:
    • Identify the ID of the event where the bubble should appear. This ID is passed as the second parameter to the function.
  3. Call the Function:
    • Add the function pbCallBub(type, eventID) to a script or an event to create the bubble.
Code:
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pbCallBub(1, 6  # Creates a thought bubble above the event with ID 6
pbCallBub(2, 5)  # Creates a speech bubble with an arrow above the event with ID 5

By following these simple steps, you can use the plugin to place bubbles in your game.


View: https://imgur.com/T3pGHv1

View: https://imgur.com/gvONiVK

View: https://imgur.com/SFbFs2h

View: https://imgur.com/9HfdFT8
Credits
Carmaniac (Original Script), Nononever (Updated for v21)
Author
NoNoNever
Downloads
2,449
Views
12,509
First release
Last update

Ratings

4.60 star(s) 5 ratings

More resources from NoNoNever

Latest updates

  1. Broken arrows fix, changed the arrows logic

    Broken arrows fix, changed the arrows logic
  2. Hotfix

    Little hotfix, not more not less
  3. Choose the damn player

    The player can now be selected using the following command: Code pbCallBub(type, -1) Type...

Latest reviews

This is a good script and resource, been using it since a long time, the only thing is that the behavior of the plugin sometimes, but I can deal with that.
It worked one time and then I kept getting this error message.

Script error in event 15 (coords 5,1), map 3 (Nate's house)
Exception: NoMethodError
Message: undefined method `id' for nil:NilClass

***Full script:
pbCallBub(2, 015)

Backtrace:
[BW Speech Bubble] BW Speech Bubble.rb:184:in `pbCallBub'
(eval):1:in `execute_script'
Interpreter:138:in `eval'
Interpreter:138:in `execute_script'
Interpreter_Commands:1177:in `command_355'
Interpreter_Commands:116:in `execute_command'
Interpreter:130:in `block in update'
Interpreter:86:in `loop'
Interpreter:86:in `update'
Scene_Map:167:in `block in update'
N
NoNoNever
Change pbCallBub(2, 015) to pbCallBub(2, 15)

Dont use the 0 From Events :)
Looked for it everywheere and found it. Cool script.
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