- Pokémon Essentials Version
- v20.1 ➖
'ello Glancing Hits are a try to erase evasion and introduce reverse crits.
V20.1 adds glanced hits and doesn't remove evasion/replace moves for now!
How it works:
This mechanic basically acts like an inversed crit. For this move, the chance for this occurring is [24,16,8,4,4,2,1.5] where if this move lands the damage is multiplied by 0.75.
A glanced crit can also occur. However, the chance for this to happen is low so don’t expect this to happen often. If it does occur, this is how it is calculated. If we say that the damage done normally was 20, and a critical hit occurs, and the hit is also glanced, the script would calculate the damage to be 20*1.5 for the crit amount, giving 30. The glance damage would be added onto the amount, times by 0.75 which gives 23 (rounded up). So overall the attack would do 23 damage to the opponent.
Other changes:
On top of all of this, I have changed all moves and abilities that affect evasion to somehow affect glanced hits instead.
New changes:
Example:
In these two gifs I have attached onto this post you are able to see how it works, and the damage reduction happening. The first one shows normal damage occurring and the second one below shows you the damage a glanced hit does under the same circumstances. Keep in mind that I changed the rates for a glanced hit to happen to 100% to showcase the damage reduction better so dont expect every hit to do a glanced hit the base chance is as rare as a normal crit which is not that common.
Installation v19.1 :
Download this file and extract it into your
Installation v20.1 :
Download this file and extract it into your
V20.1 adds glanced hits and doesn't remove evasion/replace moves for now!
How it works:
This mechanic basically acts like an inversed crit. For this move, the chance for this occurring is [24,16,8,4,4,2,1.5] where if this move lands the damage is multiplied by 0.75.
A glanced crit can also occur. However, the chance for this to happen is low so don’t expect this to happen often. If it does occur, this is how it is calculated. If we say that the damage done normally was 20, and a critical hit occurs, and the hit is also glanced, the script would calculate the damage to be 20*1.5 for the crit amount, giving 30. The glance damage would be added onto the amount, times by 0.75 which gives 23 (rounded up). So overall the attack would do 23 damage to the opponent.
Other changes:
On top of all of this, I have changed all moves and abilities that affect evasion to somehow affect glanced hits instead.
New changes:
- Sand veil and snow cloak now give +2 glanced hits stacks while in a sandstorm or hail. This increases the chance for a glanced hit to occur to 8 instead of 24.
- Double team now gives +1 glanced stack when used.
- Minimize gives +2 glanced stacks when used.
- Moves that used to decrease evasion, now lower glanced stacks but they cannot go below 0 which is the normal chance of 24 for a glanced hit to occur.
Example:
In these two gifs I have attached onto this post you are able to see how it works, and the damage reduction happening. The first one shows normal damage occurring and the second one below shows you the damage a glanced hit does under the same circumstances. Keep in mind that I changed the rates for a glanced hit to happen to 100% to showcase the damage reduction better so dont expect every hit to do a glanced hit the base chance is as rare as a normal crit which is not that common.
Installation v19.1 :
Download this file and extract it into your
Plugins
folder.Installation v20.1 :
Download this file and extract it into your
Plugins
folder.- Credits
- Kotaro, Canneon(for the idea)