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DiegoWT's Starter Selection

v21.1 DiegoWT's Starter Selection 1.5.0

This resource pertains to version 21.1 of Pokémon Essentials.

Reviews 4.94 star(s) 15 reviews

Just started trying to build my own game, this saved me so much time and effort making my own version of this that wouldn't have looked nearly as nice as this does. Thank you
Super fun to use! My only question is if, in the future, there could be a way to set up the Starters on the spot so that you can have multiple instances of Starters (i.e. the Kalos Starters at the beginning of X/Y, and again for the Kanto Starters later)
DiegoWT
DiegoWT
You can already call the script more than one time in a save file. The Variable 7 only gets updated the first time the script is called, so there is no need to worry.
If you want to change the starters, just change the IDs in a different script call. Please consider fixing your review if you don't have any other doubts, otherwise, DM me.
Love this amazing work of art. I only got one problem because after i choose my starteri can choose the others two. I am new to this scene and need a little bit help. what I havve to do ?
In my script is on Page one a Text after that the script and finally another Text. What is missing ? Greetings :D
DiegoWT
DiegoWT
Activate a Self Switch in the Starters' event and create a new page for the switch you activated. If you are still in doubt let me know!
Im really confused on what to do ? But the plugin looks great!
Here is the error :

"[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.6]
[EBDX v1.4.1 (E21)]

Script error in event 2 (coords 16,11), map 22 (MAP022)
Exception: NameError
Message: uninitialized constant Interpreter::DiegoWTsStarterSelection

***Full script:
DiegoWTsStarterSelection.new(
:BULBASAUR,:CHARMANDER,:SQUIRTLE)

Backtrace:
(eval):1:in `execute_script'
Interpreter:138:in `eval'
Interpreter:138:in `execute_script'
Interpreter_Commands:1177:in `command_355'
Interpreter_Commands:116:in `execute_command'
Interpreter:130:in `block in update'
Interpreter:86:in `loop'
Interpreter:86:in `update'
Scene_Map:167:in `block in update'
Scene_Map:166:in `loop'"
DiegoWT
DiegoWT
You didn't compile your game. Right after starting it through RPG Maker, hold Ctrl and you'll see through the Console window my plugind being compiled. If you have any other doubt, come DM!
For everyone who use it in v21, and feel laggy, change pbWait (1) to pbWait (0.05). for change, go to Plugin/DiegoWT's Starter Selection/Script . Change it!
Everything works perfectly but I have a question? Say you chose Squirtle usually you do variable set 3 but it's a script so how can I do that? (Just
curious because I need the rival to choose the stater stronger against your pokemons type.
DiegoWT
DiegoWT
As stated in features, the plugin already updates the variable 7 according to the player's choice
Looks Very Nice and cool but cant under stand why it doesn't Work Please Help me
DiegoWT
DiegoWT
And how is it not working?
It's Excellent and found the option of the forms, now my other question will be is there a way to set the IV of the given Pokémon?
DiegoWT
DiegoWT
For now, you would have to call a script after the selection is made and edit the Pokémon values with some of the commands listed here: https://essentialsdocs.fandom.com/wiki/Editing_a_Pokémon
it works great, vissually impressive. its easy to use and install. easy to modify. i easily got support when i had a question. it just makes any game you make a lot better right from the start. love it. also love that it still uses the old variables like starter choice. so i can still keep other events i had prior to adding the script. just wonderful, should be a part of any fan game.
It's working excellent, but I have a question, I want to give a form of a Pokemon. it's there a way to set the script to give the Alternative Forms, instead of the original Pokemon?
DiegoWT
DiegoWT
The script already has a setting for that, check out the Settings.rb of my plugin. If you still have any doubt, please contact me here (DM) or on Discord, DiegoWT#3452.
Wow this is awesome! Looks great, and is easy to implement, 10/10.
Works great and is easy to edit and implement! I especially like that the background color behind the previewed pokemon changes depending on the typing.
Diego never fails to make very aesthetically pleasing scripts and resources :D
I love it! I can't wait to use this in future projects! I just wish this/something similar was available in v18.
Worked amazingly well. I have only been working with essentials, scripting, and all this fun stuff for a little over a week now but my game is starting to come along very smoothly, I have 4 of my 16 gyms made 3 fully complete.. and I really only need to fix a few things, I had to re tool some of my variables and what not within the game that I had set up for starter selection. But this is freaking great! Thank you!
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