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DiegoWT's Starter Selection

v21.1 DiegoWT's Starter Selection 1.5.0

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
Hey there, how are you all?
Give a brand new look for your starter selection with this plugin!​


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FqxGDNE.gif
qlemrus.gif

(The gifs do not reflect quite well the in-game quality)


Features:
  • Choose between HGSS or BW/B2W2 graphics style;
  • Two options of background for the scene: Oak's lab and Hoenn's tall grass (including a version of the bg without the tall grass);
  • Customization options for your starter's level, form, shininess, IVs, items, cry (if you want it to be played or not), type's background (to show only the 1st starter's type or both the 1st and 2st type's color), position and it's background circle's size;​
  • If you need to check which starter was selected, the script already updates the Variable 7 (Starter Choice) according to the selected starter, being 1 the first starter, 2 the second and 3 the third.​


1. Download and extract the ZIP file into your game's root folder;
2. Edit the settings of the script (Your game's name/Plugins/DiegoWT's Starter Selection/Settings) to your liking and call the script DiegoWTsStarterSelection.new(x,y,z), where x, y and z are the species ID of your starters (example below);

94r3pXr.png

(Example where I'm not using extendtext.exe)

TJlKjZi.png

(Example where I'm using extendtext.exe)
3. Run the game on Debug Mode (while holding Ctrl) to compile the script into your game;
4. Have fun.

If you have any suggestions or get any error using the script, please contact me here or on Discord, diegowt.
That's all, don't forget to give the proper credits.
Credits
DiegoWT

Please do not redistribute this resource anywhere.
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Author
DiegoWT
Downloads
4,479
Views
23,817
First release
Last update
Rating
4.94 star(s) 16 ratings

More resources from DiegoWT

Latest updates

  1. Update v1.5.0

    Major overhaul of the scene graphics: Altered the Poké Balls sprites, and made their highlights...
  2. Update v1.3.0

    Fully updated the script to work with Essentials v20.1, and abandoned support to older versions...
  3. Update v1.2.5

    Fixed the script's window text only showing the 2nd starter's type when the two gradients option...

Latest reviews

Just started trying to build my own game, this saved me so much time and effort making my own version of this that wouldn't have looked nearly as nice as this does. Thank you
Super fun to use! My only question is if, in the future, there could be a way to set up the Starters on the spot so that you can have multiple instances of Starters (i.e. the Kalos Starters at the beginning of X/Y, and again for the Kanto Starters later)
DiegoWT
DiegoWT
You can already call the script more than one time in a save file. The Variable 7 only gets updated the first time the script is called, so there is no need to worry.
If you want to change the starters, just change the IDs in a different script call. Please consider fixing your review if you don't have any other doubts, otherwise, DM me.
Love this amazing work of art. I only got one problem because after i choose my starteri can choose the others two. I am new to this scene and need a little bit help. what I havve to do ?
In my script is on Page one a Text after that the script and finally another Text. What is missing ? Greetings :D
DiegoWT
DiegoWT
Activate a Self Switch in the Starters' event and create a new page for the switch you activated. If you are still in doubt let me know!
Im really confused on what to do ? But the plugin looks great!
Here is the error :

"[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.6]
[EBDX v1.4.1 (E21)]

Script error in event 2 (coords 16,11), map 22 (MAP022)
Exception: NameError
Message: uninitialized constant Interpreter::DiegoWTsStarterSelection

***Full script:
DiegoWTsStarterSelection.new(
:BULBASAUR,:CHARMANDER,:SQUIRTLE)

Backtrace:
(eval):1:in `execute_script'
Interpreter:138:in `eval'
Interpreter:138:in `execute_script'
Interpreter_Commands:1177:in `command_355'
Interpreter_Commands:116:in `execute_command'
Interpreter:130:in `block in update'
Interpreter:86:in `loop'
Interpreter:86:in `update'
Scene_Map:167:in `block in update'
Scene_Map:166:in `loop'"
DiegoWT
DiegoWT
You didn't compile your game. Right after starting it through RPG Maker, hold Ctrl and you'll see through the Console window my plugind being compiled. If you have any other doubt, come DM!
For everyone who use it in v21, and feel laggy, change pbWait (1) to pbWait (0.05). for change, go to Plugin/DiegoWT's Starter Selection/Script . Change it!
Everything works perfectly but I have a question? Say you chose Squirtle usually you do variable set 3 but it's a script so how can I do that? (Just
curious because I need the rival to choose the stater stronger against your pokemons type.
DiegoWT
DiegoWT
As stated in features, the plugin already updates the variable 7 according to the player's choice
Looks Very Nice and cool but cant under stand why it doesn't Work Please Help me
DiegoWT
DiegoWT
And how is it not working?
It's Excellent and found the option of the forms, now my other question will be is there a way to set the IV of the given Pokémon?
DiegoWT
DiegoWT
For now, you would have to call a script after the selection is made and edit the Pokémon values with some of the commands listed here: https://essentialsdocs.fandom.com/wiki/Editing_a_Pokémon
it works great, vissually impressive. its easy to use and install. easy to modify. i easily got support when i had a question. it just makes any game you make a lot better right from the start. love it. also love that it still uses the old variables like starter choice. so i can still keep other events i had prior to adding the script. just wonderful, should be a part of any fan game.
It's working excellent, but I have a question, I want to give a form of a Pokemon. it's there a way to set the script to give the Alternative Forms, instead of the original Pokemon?
DiegoWT
DiegoWT
The script already has a setting for that, check out the Settings.rb of my plugin. If you still have any doubt, please contact me here (DM) or on Discord, DiegoWT#3452.
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