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v18 ZUD Plugin [Essentials v18.1] [DEPRECATED] 2023-05-04

This resource pertains to version 18 of Pokémon Essentials.
Pokémon Essentials Version
v18.1 ➖
THIS PLUGIN IS DEPRECATED AND NO LONGER SUPPORTED!
This version of the ZUD Plugin is no longer supported. A superior ZUD Plugin for Essentials v20.1 has been released, and any further work and updates will be focused there. The download link for this version has been removed, and should not be used as a reason for not updating to v20.1.
The ZUD plugin

Z-Moves, Ultra Burst and Dynamax together in one plugin!


By Lucidious89 and StCooler, for the Gen 8 project.

Z-Moves
Ultra Burst
Dynamax


First time posting here, but I wanted to share this project with the community.

The ZUD Plugin is the result of the joint work by Lucidious89 and StCooler, merging the former's Dynamax/Max Raid plugin, and the latter's Z-move add-on update into a single comprehensive plugin. The original and more thorough thread explaining this project is posted on the PokeCommunity forums, found here.

Contents
As the name suggest, the ZUD plugin contains all the scripting for:
  • Z-moves (from SM and USUM)
  • Necrozma's Ultra-Burst
  • Dynamax
  • Max Raid battles
  • Dynamax Adventures
Here are the main features of this plugin:
  • Z-moves (including Z-moves from Ultra-Sun / Ultra-Moon)
  • Ultra-Burst
  • Dynamax
  • Max Raid battles
  • Dynamax Adventures
  • Z-crystal item sprites
  • Gigantamax Battler/icon sprites
  • Compatibility with the Mid Battle Dialogue script

Found in the Z-Moves Tutorial:
  • How to allow the use of Z-moves in game
  • How to make a new Z-move for damaging moves
  • How to make a new Z-move for status moves
  • Mid Battle Dialogue addition

Found in the Dynamax Tutorial:
  • A detailed overview on all Dynamax mechanics.
  • How to allow the use of Dynamax in game.
  • How to make a new G-Max Pokemon.
  • How to make a new G-Max Move.

Found in the Max Raids Tutorial:
  • A detailed overview on all Max Raid mechanics.
  • How to set up Max Raid Dens in your game.
  • How to access and use the Max Raid Database.

Found in the Dynamax Adventures Tutorial:
  • A detailed overview on all Dynamax Adventure mechanics.
  • How to initiate a Dynamax Adventure.
  • How to create your own custom Max Lair map.

What this plugin DOESN'T contain:
  • Animations for Z-moves and Dynamax :(
  • 4v1 Max Raid battles.
  • Gen 8 content that is already found in other scripts, such as the Gen 8 project.

File installation:
  • Merge the Graphics folder with your own Graphics folder, beware of Item conflict. Similarly, merge the Audio folder with your own Audio folder.
  • Add the files ZUD_dynamax.txt and ZUD_zmoves.txt to your PBS folder.
  • (Optional) The included pokemon.txt PBS file adds habitat information to all Pokemon. It should replace the original pokemon.txt PBS file. This pbs file adds Habitat info for all species so that you may filter your raids by habitats. This also contains RegionalDex data for all Pokemon up to Gen 8, so don't install this if your game does not support all regions.
    If you modified the file pokemon.txt provided in the Gen 8 project, you should merge the two files using a text-comparison tool (like the Compare plugin for Notepad++, or the site Text Compare!).
  • Copy/paste the content of the items.txt and moves.txt at the end of your own items.txt and moves.txt files. Beware of ID conflicts.
  • Add the new scripts to your scripts. These new scripts should be added AFTER the Compiler scripts, above Main. All ZUD Scripts must be installed below all other scripts besides Main.
  • Follow all accompanying instructions in the INSTALLATIONGUIDE.txt found in the download.
Credits
The ZUD plugin:
The ZUD plugin was adapted to the Gen 8 project and polished beyond reason by Lucidious89 and StCooler.
The tutorials were written by Lucidious89 and StCooler.

The ZUD plugin couldn't exist without these people:
The Z-move part:
For the base script (for Essentials v16.2):
Primary Scripting: Marcello
Beta Testers: Zumi, Ice Cream Sand Witch
Other Testers/Other Help: Amethyst, Jan, Sardines, Inuki
For the adaptation to Essentials v18.gen8: StCooler

The Ultra-Burst part:
For the base script for Essentials v17.2: WolfPP

The Dynamax part:
For the base tutorial: fauno
For the adaptation to Essentials v18.1: Lucidious89

Gigantamax sprites are taken from the Sword/Shield sprite project on Smogon.
Author
Lucidious89
Views
5,402
First release
Last update

Ratings

4.33 star(s) 3 ratings

More resources from Lucidious89

Latest updates

  1. Dynamax Adventures

    This is a huge update that adds a brand new gameplay mechanic to the ZUD Plugin - Dynamax...

Latest reviews

I have minor drawbacks.
I moved the scripts as explained, and the only thing that works is the Z moves. Could it be that you could make an .rxdata file with the script already inserted, to make it easier? I am very bad at copying scripts
Lucidious89
Lucidious89
If Z-Moves work, Dynamax works. Theyre all integrated into the same code. Dynamax is probably not appearing because you havent met the correct conditions for Dynamax to appear. Like in the main series, Dynamax is only possible on certain map locations. The linked Dynamax tutorial explains in detail when and where Dynamax is possible, and how to customize this to your liking.

Also, it's kinda unfair to give this a lower rating due to you not reading the linked tutorials that explains how to activate each mechanic, which would've resolved your problem. There's no need to supply an rxdata file, the directions are designed to be as user-friendly as they can possibly be, given the scope of the project.
Easy to put on and customize to the user's taste. Highly recommended.
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