- Pokémon Essentials Version
- v21.1 ✅
- Also compatible with
- v21
Adds spin tiles in a very easy to manage way, using Terrain Tags instead of event scripts.
Installation Instructions:
1. Download the plugin and paste in your Plugins folder
2. Update the terrain tag ID numbers if they collide with any of your currently registered tags (line 22).
3. Update the PBS/metadata.txt file to include a "SpinCharset" for each one of your playable characters.
3.1. This is basically the stationary frames of your character in the order - Down, Right, Up, Left (it's possible to change the order if you update the spin_direction of the Terrain tag). Save this in the Graphics/Characters folder (or wherever your other charsets are).
4. Update your tilesets to use the new Terrain Tags for your spin tiles. See more info on how to do so here.
If you have other custom movement types from other plugins, you might have to update some of the methods in the plugin to make it work.
If you use an Autosave plugin, you will need to update the save method to not save during spinning (similar to ice sliding), e.g. adding a condition similar to
Example boy_spin.png

Installation Instructions:
1. Download the plugin and paste in your Plugins folder
2. Update the terrain tag ID numbers if they collide with any of your currently registered tags (line 22).
3. Update the PBS/metadata.txt file to include a "SpinCharset" for each one of your playable characters.
3.1. This is basically the stationary frames of your character in the order - Down, Right, Up, Left (it's possible to change the order if you update the spin_direction of the Terrain tag). Save this in the Graphics/Characters folder (or wherever your other charsets are).
4. Update your tilesets to use the new Terrain Tags for your spin tiles. See more info on how to do so here.
If you have other custom movement types from other plugins, you might have to update some of the methods in the plugin to make it work.
If you use an Autosave plugin, you will need to update the save method to not save during spinning (similar to ice sliding), e.g. adding a condition similar to
next if $PokemonGlobal.spinning
Example boy_spin.png

- Credits
- EagleOwl4Lyfe