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At a suggestion from dpertierra, the game will now run System.reload_cache in order to get new sprites it generates mid-game. However, instead of running it every time it generates a new sprite, it will run the function every time the player attempts to save the game (including if you're using the Auto Multi Save plugin; however, it doesn't proc on auto-saves)..
This plugin used to cause crashes when using the Animated Pokemon System [DBK Add-on]. This has been fixed, and the fix also now makes it so that fusions with not-yet-cached sprites will appear as their body Pokémon rather than completely invisible.