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Fusion Mechanics

v21.1 Fusion Mechanics 1.2

This resource pertains to version 21.1 of Pokémon Essentials.
A few bugfixes:
  • removed UTF-8 errors from Visual Studio's dislike of the Pokémon é. This might make the plugin incompatible with the Animated Pokémon System again, but the underlying code does exist.
  • removed sprite generation error from too many arguments.
The species error does not seem to exist on my end.
  • At a suggestion from dpertierra, the game will now run System.reload_cache in order to get new sprites it generates mid-game. However, instead of running it every time it generates a new sprite, it will run the function every time the player attempts to save the game (including if you're using the Auto Multi Save plugin; however, it doesn't proc on auto-saves)..

  • This plugin used to cause crashes when using the Animated Pokemon System [DBK Add-on]. This has been fixed, and the fix also now makes it so that fusions with not-yet-cached sprites will appear as their body Pokémon rather than completely invisible.

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