removed UTF-8 errors from Visual Studio's dislike of the Pokémon é. This might make the plugin incompatible with the Animated Pokémon System again, but the underlying code does exist.
removed sprite generation error from too many arguments.
The species error does not seem to exist on my end.
At a suggestion from dpertierra, the game will now run System.reload_cache in order to get new sprites it generates mid-game. However, instead of running it every time it generates a new sprite, it will run the function every time the player attempts to save the game (including if you're using the Auto Multi Save plugin; however, it doesn't proc on auto-saves)..
This plugin used to cause crashes when using the Animated Pokemon System [DBK Add-on]. This has been fixed, and the fix also now makes it so that fusions with not-yet-cached sprites will appear as their body Pokémon rather than completely invisible.