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When the player triggers Terastallization while wearing an outfit, the animation will now properly display the trainer's current outfit during the animation.
Added the "battlerTeraType" midbattle command. This allows you to alter a battler's Tera type mid-battle.
The rainbow burst animation that plays before using a Tera-boosted damaging move will no longer play during the charging turn of a two-turn attack.
The code used for the moves Tera Blast and Tera Starstorm have been updated to use v21.1 standards, rather than the outdated v20.1 standards it was still using.
Fixed a bug with the move Revelation Dance inheriting the wrong type from the user.
Tweaked the icon graphics used for Tera types and in-battle Tera buttons.
Fixed an issue where Pokemon that change form during Terastallization (Ogerpon, Terapagos) would play the cry of their base form during the Terastallization animation, instead of the cry of their new form.
Spinda will now properly display its spots during the Terastallization animation.
Fixed a compatibility issue with the Animated Pokemon System add-on that would cause some sprites to display the incorrect Super Shiny hue during the Terastallization animation.
Fixed a typo that would cause crashes after a Tera Stellar Pokemon ended its turn.
Terastal mechanics will now show up in battle logs when battle logging is enabled.
Made some minor adjustments in preparation for the release of the Wonder Launcher add-on.
When an NPC trainer's AI wants to save Terastallization for their final Pokemon, it will now only count inactive party members. Previously, a Pokemon didn't count as their final one if they still had other active battlers on the field in double/triple battles.
The crystal overlays that appear on Tera Pokemon is now animated by default. This can be disabled.
Here's an example of the animated Terastal overlays: