• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!
Deluxe Battle Kit [v21.1]

v21.1 Deluxe Battle Kit [v21.1] v1.3

This resource pertains to version 21.1 of Pokémon Essentials.
  • Fixed a damage calc bug related to Water moves and weather.
  • Made various tweaks to Mega Evolution so that a Pokémon's moveset can change upon Mega Evolution, as shown with Mega Zygarde in Legends ZA.
  • Made changes to allow for better integration with the Enhanced Battle UI plugin.
  • Fixed the repeat_random_# midbattle trigger from triggering with an incorrect frequency.
Here's an example of the new display function that updates a battler's moves when toggling Mega Evolution.
[PokeCommunity.com] Deluxe Battle Kit [v21.1]
  • Final adjustments for the release of the Raid Battles plugin.
  • Fixed a bug that could crash the game at the end of a battler's turn.
  • The ability Perish Body was previously overlooked when considering boss immunities to OHKO effects. This has now been fixed.
  • Tweaked and simplified the code related to boss immunities for all relevant moves and effects.
  • Reorganized the list of PBEffects compatible with this plugin's midbattle scripting.
  • Made additional adjustments in preparation for the Raid Battles add-on plugin.
  • When the player triggers Mega Evolution while wearing an outfit, the animation will now properly display the trainer's current outfit during the animation.
  • Added the "battlerWish" midbattle command. This can be used to specifically set the Wish effect on a battler position.
  • Reorganized some of the plugin debug options.
  • Made many miscellaneous tweaks for compatibility with changes made to several other plugins.
  • Made several adjustments in preparation for the Raid Battles add-on plugin.
I fixed one line of code related to compatibility with the Animated Trainer Intros plugin. It's not worth an entire numbered update for this one change, but please reinstall the plugin anyway.
  • Added a new battle call, TrainerBattle.select_start(size, *args), which allows you to set up a trainer battle where the player must first select a specific number of party members to participate in battle. Set size to the number of battlers the player must bring, where args can be the normal trainer battle criteria.
  • Made various changes for compatibility for the upcoming Animated Trainer Intros add-on plugin.
  • Fixed issues with midbattle scripting that could cause crashes when a battler faints in certain situations.
  • Fixed issues with raid-style captures vs a single wild Pokémon. It should no longer be possible to capture the Pokemon and lose the battle in the same turn.
  • Fixed how raid-style captures work vs multiple wild Pokémon. If you capture one wild Pokémon but lose the battle before defeating/capturing the remaining wild Pokémon, you will still be able to keep the Pokémon you did capture if the cannotLose Battle Rule is enabled. If this rule is not enabled, then all captured Pokémon in this battle will be lost, and the game will treat things as if you never captured the Pokemon.
  • Fixed several awkward visual bugs related to raid-style captures when the Animated Pokemon System add-on is installed.
  • Tweaked some of the code for Shadow Pokemon patterns for better compatibility with the Following Pokemon EX plugin.
  • Fixed a visual bug with the "playAnim" midbattle command that made fainted Pokemon visible again in certain situations.
  • Fixed a visual bug with HP bars when using the "changeDatabox" midbattle command in certain situations.
  • Fixed an oversight that prevented the "VariableOver" and "VariableUnder" midbattle triggers from being recognized.
  • Fixed an issue that would cause a crash when the Purify Chamber UI was opened.
  • Fixed an issue with raid-style captures that would cause an error if the Pokemon was KO'd by the moves Ice Fang, Fire Fang or Thunder Fang.
  • Fixed an issue with the "BattlerFainted" midbattle trigger behaving in unintended ways when multiple battlers are KO'd simultaneously.
  • Added the "battlerType" midbattle command which allows you to change a battler's typing during battle.
  • Added an icon that displays on a Shadow Pokemon's databox in battle when they enter Hyper Mode.
  • Added a Battle Rule applicator in the "Deluxe plugin options..." in the debug menu.
  • Added a Partner Trainer applicator in the "Deluxe plugin options..." in the debug menu.
  • Made various tweaks and additions in preparation for the Raid Battles plugin.
  • Fixed an issue with databox styles that would crash the game in the Safari Zone.
  • Fixed an issue with databox styles that would cause an error if the Z-Power add-on is not installed.
  • Fixed a bug with the "battlerMoves" midbattle command that would cause an error in certain situations.
  • Added the new midbattle command, "changeDataboxes". This allows you to alter databox styles mid-battle.
  • Added new animations when changing databox styles mid-battle.
Here is a demonstration of the new "changeDataboxes" midbattle command, which allows you to change databox styles mid-battle:
KE7u05F.gif
Back
Top