Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games. Don't forget to come back September 21st to vote for your favorites!
Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!
When the player triggers Mega Evolution while wearing an outfit, the animation will now properly display the trainer's current outfit during the animation.
Added the "battlerWish" midbattle command. This can be used to specifically set the Wish effect on a battler position.
Reorganized some of the plugin debug options.
Made many miscellaneous tweaks for compatibility with changes made to several other plugins.
Made several adjustments in preparation for the Raid Battles add-on plugin.
I fixed one line of code related to compatibility with the Animated Trainer Intros plugin. It's not worth an entire numbered update for this one change, but please reinstall the plugin anyway.
Added a new battle call, TrainerBattle.select_start(size, *args), which allows you to set up a trainer battle where the player must first select a specific number of party members to participate in battle. Set size to the number of battlers the player must bring, where args can be the normal trainer battle criteria.
Made various changes for compatibility for the upcoming Animated Trainer Intros add-on plugin.
Fixed issues with midbattle scripting that could cause crashes when a battler faints in certain situations.
Fixed issues with raid-style captures vs a single wild Pokémon. It should no longer be possible to capture the Pokemon and lose the battle in the same turn.
Fixed how raid-style captures work vs multiple wild Pokémon. If you capture one wild Pokémon but lose the battle before defeating/capturing the remaining wild Pokémon, you will still be able to keep the Pokémon you did capture if the cannotLose Battle Rule is enabled. If this rule is not enabled, then all captured Pokémon in this battle will be lost, and the game will treat things as if you never captured the Pokemon.
Fixed several awkward visual bugs related to raid-style captures when the Animated Pokemon System add-on is installed.
Tweaked some of the code for Shadow Pokemon patterns for better compatibility with the Following Pokemon EX plugin.
Fixed HP calculations not properly ignoring IV/EV's when the DISABLE_IVS_AND_EVS setting is enabled.
Fixed an issue with low HP music being permanently disabled for all battles if a battle rule is used to disable it for a specific battle.
Fixed an issue related to cloning Pokemon objects that would erase the EV's and other attributes of the original Pokemon.
Fixed an issue where set damage moves like Sonic Boom would be unable to trigger certain mid-battle triggers.
Fixed an issue where multi-hit moves like Fury Swipes would be unable to trigger certain mid-battle triggers.
Implemented a fix for an issue in base Essentials where partner trainers don't inherit the inventories set in their PBS data like they should.
Updated the code for all DBK battle animations (such as for Mega Evolution) so that these animations will now be compatible with trainer sprites of any size.
Improved the organization of various debug menu options added by DBK and other supported add-on plugins.
Made the plugin utilize Substitute doll animations in more places (if Animated Pokemon add-on is installed).
Improved the raid-style capture animations and prompts to be a little more cinematic.
Changed how the "battlerHP" and "battlerHPCap" midbattle commands work so that you can directly set the HP percentages, rather than needing to do complex math with negative numbers. For example, if you want a Pokemon to restore 66% of their HP, you can just do "battlerHP" => 66.
Added a new "battlerSpecies" midbattle trigger. This can be used to change a battler's species during battle.
Added a new "battlerEvolve" midbattle trigger. This can be used to force a battler to evolve during battle.
Implemented a new "databoxStyle" Battle Rule. This can be used to set custom databoxes for specific battles. The plugin includes two custom databoxes by default.
Made various tweaks and additions in preparation for the Raid Battles plugin.
Here's an example of the new "battlerEvolve" midbattle command in action:
And here are some examples of the new "databoxStyle" Battle Rule: