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Fixed issues with midbattle scripting that could cause crashes when a battler faints in certain situations.
Fixed issues with raid-style captures vs a single wild Pokémon. It should no longer be possible to capture the Pokemon and lose the battle in the same turn.
Fixed how raid-style captures work vs multiple wild Pokémon. If you capture one wild Pokémon but lose the battle before defeating/capturing the remaining wild Pokémon, you will still be able to keep the Pokémon you did capture if the cannotLose Battle Rule is enabled. If this rule is not enabled, then all captured Pokémon in this battle will be lost, and the game will treat things as if you never captured the Pokemon.
Fixed several awkward visual bugs related to raid-style captures when the Animated Pokemon System add-on is installed.
Tweaked some of the code for Shadow Pokemon patterns for better compatibility with the Following Pokemon EX plugin.
Fixed HP calculations not properly ignoring IV/EV's when the DISABLE_IVS_AND_EVS setting is enabled.
Fixed an issue with low HP music being permanently disabled for all battles if a battle rule is used to disable it for a specific battle.
Fixed an issue related to cloning Pokemon objects that would erase the EV's and other attributes of the original Pokemon.
Fixed an issue where set damage moves like Sonic Boom would be unable to trigger certain mid-battle triggers.
Fixed an issue where multi-hit moves like Fury Swipes would be unable to trigger certain mid-battle triggers.
Implemented a fix for an issue in base Essentials where partner trainers don't inherit the inventories set in their PBS data like they should.
Updated the code for all DBK battle animations (such as for Mega Evolution) so that these animations will now be compatible with trainer sprites of any size.
Improved the organization of various debug menu options added by DBK and other supported add-on plugins.
Made the plugin utilize Substitute doll animations in more places (if Animated Pokemon add-on is installed).
Improved the raid-style capture animations and prompts to be a little more cinematic.
Changed how the "battlerHP" and "battlerHPCap" midbattle commands work so that you can directly set the HP percentages, rather than needing to do complex math with negative numbers. For example, if you want a Pokemon to restore 66% of their HP, you can just do "battlerHP" => 66.
Added a new "battlerSpecies" midbattle trigger. This can be used to change a battler's species during battle.
Added a new "battlerEvolve" midbattle trigger. This can be used to force a battler to evolve during battle.
Implemented a new "databoxStyle" Battle Rule. This can be used to set custom databoxes for specific battles. The plugin includes two custom databoxes by default.
Made various tweaks and additions in preparation for the Raid Battles plugin.
Here's an example of the new "battlerEvolve" midbattle command in action:
And here are some examples of the new "databoxStyle" Battle Rule:
Fixed another bug with pbAttract that would cause crashes.
Fixed a bug that would prevent the Pokemon's cry from playing during the Mega Evolution and Primal Reversion animations.
Fixed issues with the Deluxe Animation utilities that could display Pokemon sprites off-center during DBK-style animations (Mega Evolution, Primal Reversion, etc.)
Fixed a bug with pbAttract not having the correct number of arguments.
Added a new plugin setting called HIDE_DATABOXES_DURING_MOVES that will hide battler databoxes during move animations when enabled, like in the Gen 5+ games.
Improved the coordinates of sprites that slide upwards during the battle intro when the "setSlideSprite" Battle Rule is used and set to "bottom".
Transform and Imposter will now fail if the user is Terastallized into the Stellar-type (as stated by Bulbapedia).
Spinda will now correctly display its spot patterns during various DBK-style animations (Dynamax, Terastallization, etc.)
Fixed a compatibility issue with the Animated Pokemon System add-on that would prevent some sprites from displaying their correct Super Shiny hue during various DBK-style animations (Mega Evolution, Primal Reversion, etc.).