Change Log
The only change was done in the 003_PestEncounters file. You only need to replace that file for this patch.
- Added some extra handling to hopefully prevent crashes if pests exist but berries do not.
Change Log
The only changes were done in the 001_BerryPlantingImprovements and the meta.txt files. You only need to replace those files for this patch.
- Removed some unnecessary code due to the latest update to Arcky's Region Map.
- Removed the Optional requirement in the meta file for Arcky's Region Map since it's supported natively now.
Change Log
The only changes were done in the 001_BerryPlantingImprovements and 003_PestEncounters files. You only need to replace those files for this patch.
- Fixed a crash caused by some of my custom code making its way into the Pest handling.
- Fixed some things that changed with v21 involving flutes and encounter rates so it wont crash in v21 anymore.
Change Log
- Fixed a crash with Pest checking if you didn't have TDW Core and Dex installed.
- The only changes were done in the 001_BerryPlantingImprovements and 003_PestEncounters files. You only need to replace those files for this patch.
Change Log
- Fixed a crash with newest version of Arcky's Town Map and Berry Town Map icons.
- The only change was done in the 001_BerryPlantingImprovements file. You only need to replace that file for this patch.
Change Log
- New feature: Watering can traits. While there are several watering can options for the player in base essentials, they aren't really different from each other. Now, you can define traits that get applied to a berry plant when you water it at least once with a specific watering can. For instance, you could make the Sprayduck boost the final yield of the plant and the Sprinklotad lower the chance of weeds and pests interfering with the plant.
- Added a BERRY_WATERING_USES_ALWAYS_FULL setting to allow setting some watering cans to always be considered full (if you are using watering can levels).
- Added a BERRY_PREVENT_WATERING_IF_MAXED setting to prevent the player from watering a berry plant if it's already at max moisture.
- Added a BERRY_WATER_IF_RAINING setting to control whether berry plants are watered when it's raining on the same map.
- Added a water gauge graphic to appear in the BerryPots scene if using that plugin and have BERRY_PREVENT_WATERING_IF_MAXED active.
- Added instructions to the Setup and Documentation document for how to add unique watering graphics for specific watering cans. For instance, if your base graphic is called "girl_watering" and you want to include a unique graphic while using the Sprayduck, add a graphic called “girl_watering_SPRAYDUCK”.
- This feature was technically available in v1.7, I just forgot to document it.
- Fixed issue where if it was raining, the watering animation would occur constantly.
- Fixed issue where berry plants would dry out very fast if they had weeds or pests.
Change Log
- Possible Incompatibility: Had to overwrite the pbBerryPlant function, so any plugin that also changes that function may be incompatible.
- New feature: Watering animation. You can now show character animations when watering berry plants. You must provide your own graphics (I suggest Ulithium_Dragon's https://reliccastle.com/resources/342/)
- New feature: Watering can fill levels. Watering cans can now run out of water. Have the player fill them up using the pbFillWateringCans command, such as via a well event (example in the Setup and Documentation document).
- Note: If using the BerryPots plugin, there is a manual change needed for it to support this feature (See the Setup and Documentation document).
- Made some changes to allow choosing which watering can to use to water plants, if you have more than one.
- Added Boost Mulch and Amaze Mulch.
- Added new BERRY_REPEL_WORKS_ON_PESTS setting to allow active repels to chase away pests.
- Made some changes to Persistence to allow for preplanted berry plants to have a chance of persisting. Added new BERRY_PERSISTENT_FOR_PREPLANTED setting to set whether to allow it or not.
- Made some changes to some of the settings to allow more clear ways to fully turn on/off features. Changes:
- Renamed BERRY_ALLOW_DIGGING_UP to BERRY_ALLOW_DIGGING_UP_SWITCH_ID and allowed switch control and using booleans.
- ALLOW_BERRY_MUTATIONS_SWITCH_ID now allows using booleans.
- ALLOW_BERRY_PROPAGATION_SWITCH_ID now allows using booleans.
- SHOW_BERRIES_ON_MAP_SWITCH_ID now allows using booleans.
Change Log
- Possible Incompatibility: Had to bypass the pbPickBerry function in the Overworld_BerryPlants script, so any plugin that also changes that function may not run.
- New feature: Persistent Plant. Usually, berry plants will disappear after their berries are picked. You can make it so berry plants persist after picking, just like real fruit trees.
Change Log
In order to be consistent with my other plugins, and to make setup easier to find when downloading the plugin, I've moved all the Setup into its own document within the downloaded folder, instead of keeping it in the forum resource post.
- New feature: Withered Items. When a berry plant completely withers away by replanting itself the max number of times until it disappears, you can have a specific item or the original berry drop. The player will pick up the item when they go to plant a new berry.
- New feature: Auto Planting Berries. Requires Berry Core and Dex. You can provide up to 6 berries to an event that will plant them for you in a set list of berry planting spots. This could be useful to give the player an option to plant multiple berries a bit faster than doing it themselves. Currently, there is no option to also put down mulch.
- Added option to show a Town Map indicator for plants that have pests or weeds.
- Changed the settings for determining icons that appear on Town Map. Now, you can list which specific icons you want to show and define your own priority for showing them using BERRIES_ON_MAP_SHOW_PRIORITY.
- Fixed some handling of weed/pest data for plants to prevent crashes on existing BerryPlants
- Changed up the BerryPlant update logic to accommodate dynamic traits without screwing up the growth stage of a plant. To go with this, added new BERRY_USE_NEW_UPDATE_LOGIC setting as an off switch just in case.
Change Log
- New feature: Digging up berries. If a berry is still in its first stage (has not sprouted yet), give the option to dig it up. You can make it so the berry has a chance to be returned to the player.
- New feature: Weeds can now grow around berry plants. You control what effects weeds have on a plant. You can define which mulches impact weed growth.
- New feature: Pests (wild Pokemon) can now appear in berry plants, indicated by a fast-shaking plant. You control what effects pests have on a plant. You can define which mulches impact pest appearance. Interacting with a plant with pests will trigger a battle, using newly defined BerryPlantPest encounter types.
- Made changes regarding how BerryPlantData is generated:
- When you pick a berry from an preplanted BerryPlant event (that uses pbPickBerry first), BerryPlantData will be created when picked (allowing for immediate Propogation without having to interact with it again first)
- BerryPlant events that are only set up with pbBerryPlant will have BerryPlantData created on map creation.