Improvements:
Bug fixes:
- When changing Quests on a same location, the boxes will now changes more smoothly.
New Settings:
- Fixed an issue when opening the Region Map from a Game Map that has no Town Map Location defined in the town_map.txt PBS. This is fixed for the quest map as well.
- Fixed an issue when viewing the Area of a Species from a Game Map that has no Town Map Location defined in the town_map.txt PBS.
Attention: This update comes with new graphics for the Quest Preview so make sure to replace them with the new ones.
- Added a new setting to set the max number of lines the Quest Preview can show. (This will need a custom Graphic if you set this to 5 or higher.
- Added a new settings to change the X and Y value for the
- Region Name
- Location Name
- POI Name (Point of Interest)
- Mode Name (this won't have effect for the Quest Preview's Information.)
- Added a new setting to change the color for:
- Region, Location, POI, Mode and Quest Name.
- Button and Quest Information.
Improvements:
Bug fixes:
- When the cursor is moved behind the Button Preview Box, it'll now go transparent so you can see the Cursor again.
New Setting:
- Fixed an issue with the script not using the Unvisited Map exception Image names.
- Fixed an issue with Locations that have "Small" included in their name.
- Fixed an issue with the game crashing when using Quick Fly.
- Fixed an issue with the setting to change the opacity of the Highlighting not working.
- Added a new setting to change the opacity of the Button Preview Box when the cursor is moved behind it.
Improvements:
New Settings:
- The Quest Preview Box size will change depending on the length of the Task and Location text. (According to the UI of the Modern Quest System, you're limited in text length for the Task and Location either way. This means that both should never exceed the limit for this plugin as well.
- Minimum of 2 lines.
- Maximum of 4 lines.
- The Text and Button Preview Box will not be hidden when the Quest Preview is active if the Position set for the Button Preview Box is not Top Right (default position).
Bug fixes:
- Added a new setting to change the Position of the Button Preview Box. Possible positions are:
- Top Left
- Bottom Left
- Top Right (default)
- Bottom Right
- Added a new setting to change, if prefered, the music when opening the Region Map. (Suggested by @Alpha Zetanium XYZ ).
Attention: This update contains new Graphics so make sure to copy those over into your game's folder as well.
- Fixed an issue when changing mode while the Quest Preview Box is up.
Future Improvements and settings:
Next Coming Features:
- Add a Setting to change the Button Preview Box Position a bit if you want to use a custom Graphic for this.
- Add a Setting to change the Color of Text displayed on the Region Map.
- Add a Setting to change the Position of Text displayed on the Region Map (if a Custom UI is prefered to be used.)
- Add a Setting to use a specific Window Skin for the Messages' Text.
- When the Cursor is moved behind the Button Preview Box, the box will be hidden so the cursor can be seen.
- Very Detailed Location Preview (on the Normal Map mode)
- @LinKazamine's Weather System compability.
- View information of Berries/Appricorns using @wrigty12's Berry Planting Improvements plugin on the Berry/Appricorn Map
- To be announced :D
Improvements:
New Setting:
- When there's only 1 mode available, it won't show the button preview window and also won't play the sound when pressing the button to change mode.
- When using Fly, the text and button to activate quick fly will be shown on the top right
- You can now choose when you have 3 or more modes to either have the choice menu or have the mode change by pressing the set button each time
New stuff:
- Added a new Feature to change between modes in style.
- The "Button: Change Mode" text is displayed in a mode preview window. It will dissapear when previewing a quest.
- 2 or less modes will change mode directly.
- 3 or 4 modes (4 is max for now) will give you a choice menu to change mode. You can go from the first mode (normal map) to 4th mode (berry map) instead of having to press but Button (to change modes) 3 times and then experience the pain of having it pressed too much XD.
- The mode preview window will not show on the fly map and the wall map.
- When on the Quest Map and on a position that has a Quest Icon, the "Button: Change Mode" will instead say "Button: View Quest(s)".
- When on the Fly Map and Quick Fly is enabled (either by default or by the switch), it'll always say "Button: Quick Fly".
- Remember that each button can be changed in the 001_RegionMap_Settings.rb file
New Settings:
Attention: there's a new image file named "mapButtonPreview.png" don't forget to put this in the correct folder:
- Added a new Setting to change the button to change modes.
- Added a new Setting to change the names of each mode.
- Added a new Setting to change opacity of the Highlighting of a location.
- Graphics\Pictures\RegionMap\UI for v20.1
- Graphics\UI\Town Map\UI for v21.1
New Setting:
Suggested by @REALMUGEN: you can now have the name of a Location be replaced with "???" or whatever text you want as long as this Game Map hasn't been visited yet.
IMPORTANT: It is very important that the Game Map and the Point name is named exactly the same or it'll not work, it won't crash your game but instead it'll still show the point's name.
You can do the same with Point of Interests on some Locations on the Region map, you can either make these empty by doing "" or name them something else.
Below demo video of how it looks in game:
Bug fixes:
If you have any new feature suggestions, issues, questions or need help with anything, feel free to contact me either here or on discord: Arcky1997
- Fixed and issue with the quest name displaying for hidden locations on the region map. Everything else does work as intended.
Recently Reported Issues:
Bug fixes:
- The game might crash if you open the Region Map from a Game Map that has not a mapPosition defined in the map_metadata PBS file. To fix this, just make sure you have a position defined on the region map. Even if I find a work around for this issue, every single Game Map should have a position defined on the Region Map.
New Setting:
- Fixed an issue with the script not using the correct (or expected) unvisited map image. This issue only appears when a location is set on the top left point of a city/town. As you might set a different highlight image for the Location.
- Fixed the Quest Preview not showing and disappearing properly (I fixed this but removed the animation for now)
To fix the above mentioned issue, I've added a new setting in 001_RegionMap_Settings.rb.
The Points set in the PBS for a location like this would be:
As you can see on the above shown points, the first point (top left one) has "Size1x1Small" set as highlight location. As you might know this name is as well used to find the unvisited map image for this location. The script only looks at the top left position. So to fix this you can either name your unvisited map image "mapSize1x1Small" but then you can't use this name if you have a location in a city with a different size. So to fix this more easily I provided a new setting:
- Point = 11, 11, Example City, Example Location, 3, 11, 12, ,Size1x1Small
- Point = 12, 11, Example City, , 3, 11, 12, ,Size2x2
- Point = 11, 12, Example City, ,3, 11, 12, ,Size2x2
- Point = 12, 12, Example City, ,3, 11, 12, ,Size2x2
You simply need to add the fly point (MapID, MapX, MapY) and the name of the unvisited map image you want the script to use for this point. (don't include "map" in this setting but don't forget to include it in the image name itself).New Setting:USE_UNVISITED_IMAGE_EXCEPTION = [ [3, 11, 12, "Size2x2"] ]
Bug fixes:
Improvements:
- fixed an issue when the map isn't properly centered based on the player's location (when opening the region map).
- fixed an issue when the map in the pokedex isn't properly shown when the player's position is higher then 29 (x position) and 19 (y position). Thanks to @Drqiu for the fix :)
- fixed a typo in the "highlight" folder, it's now named correctly (if you noticed this, just rename the folder, thank you)
- when previewing a quest, if the map can be moved upward, the arrow pointing up will now be hidden behind the quest preview window as long as the quest preview window is shown.
- when you are inside a building or any other place you can't use fly, the "ACTION: Fly" text on the top right will not be shown as you can't activate the fly mode anyways (this is when you allow to use fly on the pokegear/town map other than the fly field move)
- when you are using a map that is the standard map size (480x320), pressing USE won't do anything in the pokedex area page as you can't scroll the map anyway.
Bug fixes:
New stuff:
- Fixed an issue with the fly Icons not appearing above unvisited map.
- Added a New Feature: Region District Names: This lets you set up names for certain parts of your map.
- Added a New Setting to turn on/off the Region District Naming and to set this up. (everything is explained in there)
- Added a v20.1 townmapgen.html (I totally forgot that there was only one for v21.1)
Bug Fixes:
- Fixed an issue that appeared when you would put "Pallet Town" in the PBS file and the game map's name is set to "Lappet Town" it'll now ignore the name of the game map's name and use the one in the PBS.
- Fixed an issue with the unvisited Map marking appearing above the Fly Icons for locations that you can't fly to yet (well unvisited :D )
- Fixed another issue with the unvisited Map marking, if you put 2 points for the same location in random order (based on the x and y values), it'll now take the lowest point so the unvisited Map is placed correctly.