Some texts were using "real_name" instead of "name", which leads into non using the INTL localization for those. In addition, now you can use the images that contains texts per language by adding _languageID to the name, so for example, if in SETTINGS language array you set it like ["Español","spanish"], you can add a "types_spanish.png" image to Graphics\EBDX\Pictures\UI\ to have a translated image.