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UI Fight was not displaying the correct total PP as it was showing the base max PP making it not display the correct value when the user uses PP UP
Now the sprites are found before EBDX is initialized in battle so you will see the animated sprites if you have them in Graphics/EBDX/Battlers
Sometimes EBDX can't find the resources in EBDX > Battlers because the list used to check the index is not initialized. For this reason, an extra constant has been added so it is checked before battle when the sprite is gonna be painted.
a few tweaks for using default sprites path when EBDX is not yet initialized (e.g before a battle) and some small fixes.