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[v13+] Unreal Time System

v21.1 [v13+] Unreal Time System 2025-05-03

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
Also compatible with
  1. v21.1
  2. v21
  3. v20.1
  4. v20
  5. v19.1
  6. v19
  7. v18.1
  8. v18
  9. v17.2
  10. v16.2
  11. Pre-v16.2
gif.gif

This script is for Pokémon Essentials. It makes the time in game uses its own clock that only pass when you are in game instead of using real time (like Legends: Arceus, Scarlet/Violet and Minecraft). Also include ways to skip/set time.

Tested on Essentials v13 and v21.1. If this script isn't working on latest Essentials version, please inform on this thread.
Credits
FL
Author
-FL-
Downloads
4,038
Views
13,290
First release
Last update

Ratings

4.63 star(s) 8 ratings

More resources from -FL-

Latest updates

  1. 1.2.2

    Add add_minutes and add_hours methods
  2. 1.2

    Update to correctly work with unstable framerate

Latest reviews

Perfect for simulating the 1:20 timescale in my game!
Dont know how to leave a error report, but, causes ingame time to tick from what i can only assume is the start of unix time, which would be fine, except the captured date, as well as any plugins that display time (such as voltseons menu) also have this same issue when combined with this plugin
-FL-
-FL-
For bug reports I prefer that you message me at discussion tab, specially because the review section is more limited.

I tested here and capture date worked as intended. Did you configured the start date? Can you provide more details about your issue?
Been wanting a plugin like this since day 1, thanks FL!
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