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Completed Pokémon Dark Knight

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.3
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Welcome to GOTHAM!
You start your journey as a lonely orphan, given a blessing of your own Pokémon. With this Pokémon, you are finally given a chance to take on the Gotham League and put an end to the Crime Lords that have taken hold. This story takes place in a timeline where the Joker proved too much for the Batman and took over Gotham, instilling other Villains as the Gym Leaders. Thugs from different villain factions now run the city and you will have to do your best to run them out, faction by faction. Will you be able to shed light on a dark city with a glorious past or will you fall like all other up and coming crime fighters? If you think the villains are too much to handle, just wait, for the Darkrai you know, might just be better than the Darkrai waiting in the shadows.
  • Fully completed main and post game.
  • Custom Pokédex with 277 hand selected Pokemon, with 102 evolutionary lines.
  • Pokemon who evolve through trade and other non natural ways have level or stone evolutions
  • Alternate evolutions for a large selection of Pokémon, EX: Banette will now evolve into Darkrai under the right circumstances.
  • All 277 are catchable. No one time encounters because no Pokémon are considered Legendary or Mythcial
  • All legendaries are breedable, Arceus works like Ditto.
  • Modern moves and abilities
  • Physical/Special Split
  • Game Speed upgraded inside and out of battle.
  • 8 Gyms, 2 entirely different Elite 4s. One after 8 badges, one after you complete the post game.
  • 2 type Gyms, Elite 4 and Champions do not follow these rules.
  • Second Elite 4's Champion has Level 90 Pokémon
  • ~30 hours of Gameplay
  • Daycare room has EV trainers so you can EV train if you'd like.
  • IV/EV Screen
  • Items menu shows Pokémon to help navigate TMs and held items.
  • Eggs have step counters in the Summary Page. No more "It's close to hatching" messages.
  • No Mega, No Z moves, No Dyna/GigantoMax or terrastialization.
  • All routes have unique Pokemon for nuzlocke and replayability.
  • Challenges Mode - Brings Nuzlocke rules, a randomizer, monotype challenges and more!
  • Routes will evolve after certain points in the game, leading to far stronger wild encounters as the game goes on.
  • HM Skills, so your Pokemon don't need to know surf, as long as they can learn it.
  • Only one Rod, only need to know where to fish, not which gear.
  • Shiny rate ~1/100
  • Pokerus rate ~1/500
  • MULTIPLE Save Files
  • Pokemon Types displayed in battle
  • Instantaneous (1-2 click) Nurse Joy healing
  • NO swearing, mostly child friendly. You can decide that.
  • NO hidden items unless a tree or building is hiding the Pokeball icon. You don't need to run around clicking A everywhere. There are exceptions where the icon is hidden by a building or a tree but you can't walk over them. So if you randomly get stopped while walking close to a building, click your "A" and it should be an item.
  • Customized tall grass to give areas a nice visual pop.
  • Most sprites besides the main playable characters are fully custom.
  • A room with all merchants in the game, made to make shopping easier in the Gotham.
  • ITEM Balls have been color coded by item type. EX: Red-Greatball, Yellow-Nugget, Blue-TM, Purple-IV Meds, Teal-Held Items (Leftovers), White-Potions, Black-Stones/Other
  • Wild Pokemon can be damaged, have status conditions or even be trainer's former Pokemon with their own already given nicknames.
  • Move accuracy has been changed for a large chunk of moves. If they were under 100 Accuracy, the move was given a+10 Accuracy. If they were given a +10 Accuracy, they had 5 Power removed from the move. Moves going from 95 to 100 were excluded from the -5 Power decrease. If a move had 20 or less power, their power was not removed.
  • Game was made by 1 person (me) with Pokemon Essentials and the help of their forums, Discord forums and the help of Thundaga videos

Discord Link - https://discord.gg/FjPR3zRUqA
Discord will be a work in progress for the next few weeks, but I'll be around to answer any and all questions.

Game Download -

View: https://drive.google.com/file/d/1m5eSQPSq2YEkztr3jA4fwtcVQ5GA46nR/view?usp=sharing











Credits
CREDITS:
"Pokémon Essentials" was created by:
Poccil (Peter O.)
Maruno
Inspired by work by Flameguru
With contributions from:
AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami,
Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta,
Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica,
PinkMan, Popper, Rataime, Savordez, SoundSpawn,
the__end, Venom12, Wachunga
and everyone else who helped out

mkxp-z by:
Roza
Based on "mkxp" by Ancurio et al.

IV and EV Summary Screens​

LinKazamine

Hidden Ability Capsule​

AIURJordan and 4ALLNIGHTGRINDER64

Modular UI Scenes - Improved Field Skills​

Lucidious89

Auto Multi Save​

HTTP404ERROR

Type Icons Battle UI​

Hedgehoggers

Bag Screen with interactable Party​

DiegoWT

Battle Speed Control​

NoNoNever

Gen 4 OW Sprites by:
Neo-Spriteman
VanillaSunshine
PurpleZaffre & Maicerochico
AtomicReactor

Egg Steps Display
NoNoNever

Ulquiorra Lifemon
Ulquiorra

Batman Villain In Battle Sprites
8BitAttorney

Pokemon Pharaohs is a fangame made with Pokemon Essentials.
 
Last edited:
Patch 1.1 brings a small update to stop majority of challenges from turning on the "No Whiteout" challenge. Some still will but not all like it used to.

Patch 1.2 brought a minor fix, allowing Porygon2 to evolve into PorygonZ correctly.
 
Last edited:
Patch 1.3 brings an update to moves and their accuracy.
  • Move accuracy has been changed for a large chunk of moves. If they were under 100 Accuracy, the move was given a+10 Accuracy. If they were given a +10 Accuracy, they had 5 Power removed from the move to balance it. Moves going from 95 to 100 were excluded from the -5 Power decrease. If a move had 20 or less power, their power was not removed.

    It felt like moves missed far more often than they should have, like 90 accuracy moves missing 4/5 without an accuracy debuff. So this fix was made to help that. If you all hate it, it can always be undone.
 
Uploaded a new minor patch. Wurmple didn't want to evolve but we fixed his malfunction! If anyone finds any bugs, minor or major, feel free to reach out!
 
The game keeps crashing when I talk to Poison Ivy it says Script 'Interpreter' line 177: EventScriptError occured.
EventScriptError. Any help? I figured it out the cause was using 3x battle speed
 
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The game keeps crashing when I talk to Poison Ivy it says Script 'Interpreter' line 177: EventScriptError occured.
EventScriptError. Any help? I figured it out the cause was using 3x battle speed
Let me download a new copy of the delta speed up real quick. For some reason it happens once every 4 or 5 uploads. Not sure what causes it but when I replace the file, it fixes it. I've yet to have encountered this issue but I know people from my other game get it once in a blue moon. Sorry about that!

Officially uploaded. If the problem persists, please let me know and I'll message the creator of the Delta Speed Up plugin.
 
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