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Hi, I just noticed that a caught Pokemon shows its date received based on Time.local, rather than the actual date it was received. Is there a way to change/fix this?
whoops that was my mistake, I actually have HM_SKILLS_REQUIRE_BADGE set to false, nothing was working because of a conflict with Advanced Items Field Moves, but I thought it was because of my edits.
Hi, I'm trying to make it so the HMs require a certain switch rather than a badge, as the 2 aren't connected in my game
I know that I need to define the switches like
HM_CUT_SWITCH = 208
and then
if $game_switches[HM_CUT_SWITCH] = true
but I dont know how to add it to "[001]...
I managed to fix it (or at least it isn't crashing when starting the game, i haven't tested if everything works properly)
Go into your Plugins>HM Catalogue Folder and open the Main_script
Scroll all the way down to line 842 and replace all of
module GameData
class TerrainTag
attr_reader...
I'm also having another issue, the Phenomenon Exp Boost isn't working:
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Exception: NoMethodError
Message: undefined method `phenomenonExp' for nil:NilClass
Backtrace:
149:Battle_ExpAndMoveLearning:138:in `pbGainExpOne'...
I have a problem.
The male trainer is slightly bigger than the female one
Here is a side by side to better illustrate what I mean:
As you can see the male trainer is bigger both when selected and de-selected and there are some extra pixels on his hat, shoulder, arm and lower leg when...
I managed to find the issue, it is with TechSkylander1518's Vendily's Evolve During Battle, which adds $game_map.autoplay to def pbEndBattle(_result), do you know of a way to fix this?
I just tested it on a new Essentials, but it didn't have the issue, so it must be a conflict with another plugin, right?
I'll do some more testing and come back to you
I am on the exact same version.
Yes I did define the game over stuff under F9 originally, but I must've accidentally hit cancel or something, cause it's wasn't there anymore, so that is fixed now.
However I still have the overworld music playing for a moment after I black out.
Hi, I am having 2 issues with this resource:
- When I black out, the overworld music will start playing for 1 second again
- The "Game Over" graphic doesn't appear, it is simply a black screen
Oh wow, you're right... I filtered for v20 resources so I didn't even check the individual resources' versions, I have no idea how this got in there then...