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Being in the community for what nearly 7 years at this point I feel happy to see Relic grow and evolve over the years from the slow periods to the more recent boom in games and activity it's been wonderful being apart of it all in some shape or form.
Theme: "Base of the Mountain"
Map Name: Blizzard
Credits: @Squip and Myself (Private Tileset)
This one is probably the longest one for me to make with not having many snow detail tiles in my set and having to make some for this. Feedback as always is welcome!
I think the only thing that could improve this map is making the cliffs on the right upper side more natural and adding more of them to both that side and the left. Other than that this map is wonderful.
Theme: "Fork in the river"
Map Name: The Mountain Trail
Credits: @Squip and Myself (Private Tileset)
Another quick one from me, I like to think of this as a prelude to my last map, ascending north towards the mountain and it's nighttime view.
The map is too open in my opinion, having more trees and snow layering present could've helped, the dead space and rectangular cliffs also take away from what could be a nice map, especially that front section with the Tori and Trees
I quite like the map, though one of my things for feedback is making your base layer grass not be straight lines of 2 grass types, try to make them varied by filling the map with a 3x3 spread of them placed a bit randomly. Other than that everything looks really nice, the cliffs flow well and...
Theme: "West"
Map Name: A Night To Remember
Credits: @Squip, Myself (Private Tileset), and Nightshade Resource Pack (Ekat)
Inspiration for this one came quite quick, as soon as I saw the prompt and optional set for the West theme, again another quick map from me, but im more proud of this map...
Quick thoughts on some other submissions
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I really like your use of spacing in this map, makes everything connect together. Though I would say to work on making your mountain a bit more unique and lively, currently it looks a bit flat, now the player may not be able to see the full...
I like the park, the cityscape section though if it weren't as boxy or zig-zaggy would look nicer. I would recommend using more pathway intersections that you'd see in a normal town, T-Junctions and 4-Way Intersections along with making small corner pockets for stores. Doign this could help divy...