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Recent content by RTCanwind

  1. RTCanwind

    Resource The Gen 9 Move Animation Project

    try to recompile your game
  2. RTCanwind

    Which Pokemon need evolutions or pre evolutions?

    Even if we only consider the battle, I think this is still one-sided. With pre-evos, we can make these Pokemons available to players in the early stages of the game, even as Starter Pokemons.
  3. RTCanwind

    Resource [Map Pack] Remastered Kanto and Johto Overworld and Caves, with Bonus Beta maps (and Music)

    It seems that the map_connection directly connects Route 36 to Ecruteak City,skipping Route 37.
  4. RTCanwind

    Graphic Status icons

    I will suggest right one.
  5. RTCanwind

    Resource The Gen 9 Move Animation Project

    Here are some of them. https://mega.nz/file/SdgwiZYQ#AQPZlpH4CcKi-Tjj6tbfMuZhIeSXIUr-WiAy5Kqcak4 By the way, Pokemon Revju 13.5 was released at 2023 and may have more animations. I meet the same issue in this version.
  6. RTCanwind

    Resource The Gen 9 Move Animation Project

    Some z-move animations like Guardian of Alola seems already finished in reborn 19. However, due to the above reasons, I am unable to import it into essentials.
  7. RTCanwind

    Resource The Gen 9 Move Animation Project

    I tried to trans animations from Pokemon Reborn 19 to Pokemon essentials, but it seems no luck. All imported animations are transparent, though anim sheets have been set correctly. I remember not encountering this issue in older versions of reborn.
  8. RTCanwind

    Resource [Map Pack] Remastered Kanto and Johto Overworld and Caves, with Bonus Beta maps (and Music)

    Since TFJ has already been completed, may I ask if this resource will update the Johto region?
  9. RTCanwind

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    https://www.deviantart.com/darkusshadow/art/WIP-Gen-9-Paldea-Pokemon-Overworld-Sprites-967776690
  10. RTCanwind

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    The backsprites are made by Caruban. So of course you won't find them anywhere else. They are actually 300%. If your script does not have scaling settings, you can also manually scale them to 200%.
  11. RTCanwind

    Resource ENLS's Fancy Camera

    def camera_speed return 0.8 if $PokemonSystem.cameramode == 1 #or other switch you defined ,0.8 could be any number bigger return (@camera_speed || FancyCamera::DEFAULT_SPEED || 1) * 0.16 end This is what I do. As for Following Pokemon EX, since I haven't tried out that, I cannot...
  12. RTCanwind

    Resource ENLS's Fancy Camera

    The lag of following pokemon may be caused by the Override of "def transfer_player", you can just combine them. And I found it is not difficult to switch between Fancy Camera/Traditional Camera, just set camera_speed to 0.8 when you want to switch off it.
  13. RTCanwind

    Resource ENLS's Fancy Camera

    I absolutely love the way Camera runs in Space Trainers! A small suggestion is to add a switch for players to switch between Fancy Camera/Traditional Camera, as this may cause a small number of players to feel dizzy.
  14. RTCanwind

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    Well, they are already included in the Sprites Credit List in the "Overview". It shows that Caruban is working on backsprites.
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