Even if we only consider the battle, I think this is still one-sided. With pre-evos, we can make these Pokemons available to players in the early stages of the game, even as Starter Pokemons.
Here are some of them.
https://mega.nz/file/SdgwiZYQ#AQPZlpH4CcKi-Tjj6tbfMuZhIeSXIUr-WiAy5Kqcak4
By the way, Pokemon Revju 13.5 was released at 2023 and may have more animations. I meet the same issue in this version.
Some z-move animations like Guardian of Alola seems already finished in reborn 19.
However, due to the above reasons, I am unable to import it into essentials.
I tried to trans animations from Pokemon Reborn 19 to Pokemon essentials, but it seems no luck.
All imported animations are transparent, though anim sheets have been set correctly.
I remember not encountering this issue in older versions of reborn.
The backsprites are made by Caruban. So of course you won't find them anywhere else. They are actually 300%. If your script does not have scaling settings, you can also manually scale them to 200%.
def camera_speed
return 0.8 if $PokemonSystem.cameramode == 1 #or other switch you defined ,0.8 could be any number bigger
return (@camera_speed || FancyCamera::DEFAULT_SPEED || 1) * 0.16
end
This is what I do.
As for Following Pokemon EX, since I haven't tried out that, I cannot...
The lag of following pokemon may be caused by the Override of "def transfer_player", you can just combine them.
And I found it is not difficult to switch between Fancy Camera/Traditional Camera, just set camera_speed to 0.8 when you want to switch off it.
I absolutely love the way Camera runs in Space Trainers!
A small suggestion is to add a switch for players to switch between Fancy Camera/Traditional Camera, as this may cause a small number of players to feel dizzy.