Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
Apologies if you've had troubles connecting to the site, you may need a VPN to access it. Staff are also facing issues connecting, so if it's urgent please message Cat on-site or through Discord directly.
Hey Guest, staff applications are open! If you are interested in becoming a forum staff member and/or Discord staff member, please apply through this Google Formbefore April 2! You can also message Cat with any questions.
Even if we only consider the battle, I think this is still one-sided. With pre-evos, we can make these Pokemons available to players in the early stages of the game, even as Starter Pokemons.
Here are some of them.
https://mega.nz/file/SdgwiZYQ#AQPZlpH4CcKi-Tjj6tbfMuZhIeSXIUr-WiAy5Kqcak4
By the way, Pokemon Revju 13.5 was released at 2023 and may have more animations. I meet the same issue in this version.
Some z-move animations like Guardian of Alola seems already finished in reborn 19.
However, due to the above reasons, I am unable to import it into essentials.
I tried to trans animations from Pokemon Reborn 19 to Pokemon essentials, but it seems no luck.
All imported animations are transparent, though anim sheets have been set correctly.
I remember not encountering this issue in older versions of reborn.
The backsprites are made by Caruban. So of course you won't find them anywhere else. They are actually 300%. If your script does not have scaling settings, you can also manually scale them to 200%.
def camera_speed
return 0.8 if $PokemonSystem.cameramode == 1 #or other switch you defined ,0.8 could be any number bigger
return (@camera_speed || FancyCamera::DEFAULT_SPEED || 1) * 0.16
end
This is what I do.
As for Following Pokemon EX, since I haven't tried out that, I cannot...
The lag of following pokemon may be caused by the Override of "def transfer_player", you can just combine them.
And I found it is not difficult to switch between Fancy Camera/Traditional Camera, just set camera_speed to 0.8 when you want to switch off it.
I absolutely love the way Camera runs in Space Trainers!
A small suggestion is to add a switch for players to switch between Fancy Camera/Traditional Camera, as this may cause a small number of players to feel dizzy.
The -1 here actually represents "can only be learned via move reminder", which is neither "learn during evolution" represented by 0 nor "learn at level 1" represented by 1.
Anyway, changing -1 to 1 is a compromise if you don't choose to change the code.
I guess you may not have completely deleted one of the versions.
You can try searching for 'alias palda_pbTryUseMove pbTryUseMove', which I think may have appeared twice in different versions of your scripts.