Adventures ignore scaling level based on raid ranks, and instead scale based on badge count. 0 badges = level 10, and it caps at level 70. This is because unlike raids, you can participate in an Adventure with any number of badges, while raid dens lock you into specific ranks based on badges...
Lucidious89 submitted a new resource:
Raid Battles [DBK Add-On] [v21.1] - Implements Raid battle mechanics to set up challenging wild encounters.
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Raid Battles for v21.1
Implements Raid battle mechanics to set up challenging wild encounters.
Overview
This plugin builds upon the Deluxe Battle Kit to add various new battle modes to allow for challenging boss fights against wild Pokemon. Raid battles have their own special mechanics that...
Fixed a bug that would incorrectly omit certain moves from being displayed in a species' level-up movelist in situations where a species learns the same move multiple times at different levels.
Made some significant overhauls to item AI to ensure trainers will use items more intelligently, such as considering useful status effects before spamming status cure items.
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I feel like you're not really using the correct terminology here, as there isn't really any such thing as the "player's turn."
Battles take place in phases. There's the Command Phase, where all trainers lock in their decisions; then comes the Attack Phase, where each Pokemon on the field...
If you followed the instructions, you would have compiled your game. If you did compile your game and this is still happening, then you somehow messed up the drag-and-drop part of the instructions.
These plugins are made to be as foolproof as possible to install. At a certain point, youre sort...