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That's really cool to hear, I never imagined this being used as an educational tool. I think that's the coolest application of this that I've heard of so far.
TurnStart_foe_repeat
But only if this is a 1v1 battle, becaue this will trigger every turn for each foe. If it's not a 1v1 battle, then use RoundStart instead of TurnStart.
Try replacing that handler with this, and tell me if it resolves things. I'm not able to check myself right now.
#-------------------------------------------------------------------------------
# Sets a new battler as the focus...
As mentioned, I specifically made it so DBK wouldnt be compatible with EBDX. The current version of EBDX for v21.1 is an unofficial port, and I don't want to support it. I already made my own plugin for animated Pokemon sprites, anyway.
As for the battle scene, id rather wait for Luka's...
You have to define what the status parameter should display in the big chunk of code that translates all of the description text. I don't have access to my computer anymore, so I don't remember what any of this looks like. But there's a whole complex method in the plugin that deals with...
Does Enchantowl have the correct flag in its PBS to determine the form its previous stage? I forget what the flag is called (I havent opened Essentials in months), but it should be whatever flag Obstagoon has.
UPDATE:
After contacting Gitbook, they have fixed the links to all of my documentation. The plugin guides and download links should now all be functional again.
No. Those plugins would have to be updated to be compatible with mine, not the other way around. To make them compatible, I would basically have to rewrite those plugins entirely myself, and id rather not take over someone else's project.
PLEASE READ:
It has come to my attention that the Gitbook links to all of my plugin guides are currently suspended and can no longer be accessed. This isn't my doing, I suspect there must be some kind of ToS violation (copyright issues, maybe) that were reported and Gitbook took them down. Or...
Yeah, idk, Gitbook took it all down for some reason. Maybe copyright issues? Idk, I never actually read through the ToS.
I can still access the content, the shareable links just no longer work.
I feel like what I said before still applies here. Levels are already displayed on player-side databoxes. The foe's boxes dont show levels because the foe's name has an infinite length (to account for boss titles), so there's no way of "knowing" where the level should be displayed on the X axis...
You can add it if you want. There's just not really any space for it with the way the databoxes are designed. The foe's name can be infinitely long (to account for titles), so there isnt really any way to know where the level should be displayed. The foe's level is never displayed for boss...
You can just manually implement them if you want. They aren't really suited to be used by default though, since all the databoxes are missing a bunch of data. They're specifically designed to be used for boss battles where that missing data doesn't matter.