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Recent content by Benitex

  1. Benitex

    v21.1 Automatic Level Scaling - Fix evolution level bug for pokemon with non natural evolutions

    Fix default evolution levels inverted in the calling of scaleEvolutionStage.
  2. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Fix evolution level bug for pokemon with non natural evolutions Read the rest of this update entry...
  3. Benitex

    Resource Automatic Level Scaling

    Great! I'm glad I could help. An idea is to set the champion's party level to a game variable, alongside a switch to check if you defeated the champion, and use it as the parameter in the scale method call in the trainer EventHandlers, depending on how you implemented the code. You might also...
  4. Benitex

    v21.1 Automatic Level Scaling - Fix major save_trainer_parties setting bug

    Fix trainer parties not being healed after the player is defeated when save_trainer_parties is true.
  5. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Fix major save_trainer_parties setting bug Read the rest of this update entry...
  6. Benitex

    Resource Automatic Level Scaling

    I just noticed you would also need to disable save_trainer_parties in an event before the rematch, and after calling this method (unless the rematch uses a different trainer version).
  7. Benitex

    Resource Automatic Level Scaling

    That's a very interesting idea. I'm not familiar with Essentials' rematch system, but I'll try to give you some direction from what this script offers you. If you're using the new save_trainer_parties setting, you can have access to the parties used in the last battle, from which you can get...
  8. Benitex

    Resource Automatic Level Scaling

    I'll suggest you make an event that only changes the difficulty by changing both variables, without any choice command, then add a party of level 100 pokemon and enter a battle to see if the script activates. I think this will make it clear if everything is working or not. The common causes the...
  9. Benitex

    Resource Automatic Level Scaling

    I'd need a little bit more information to help you find the issue. Does the plugin show up in the terminal? Did you activate the event before entering a fight? Did you also copy the part of the event page where it changes the difficulty only for a single battle (it is only an example, and would...
  10. Benitex

    Resource Automatic Level Scaling

    Hello, welcome to the community! So, all the files in the Automatic Level Scaling folder are important to make the plugin work correctly. When you install a plugin, the general installation process includes extracting the zip file directly to the root folder of your project (the folder that...
  11. Benitex

    Resource Automatic Level Scaling

    You almost did it right. The correct syntax is AutomaticLevelScaling.setTemporarySetting("updateMoves", false) (don't forget the "" in the setting name). Also, although the method is based on the way setBattleRule works, settings from the plugin are not available in setBattleRule. I hope this...
  12. Benitex

    Resource Automatic Level Scaling

    You can change the options menu in the file 015_UI_Options.rb, in the 016_UI folder. You could add this feature in some different ways. I'll tell you a simple one, but with the downside of not being able to change the difficulty if you're accessing the options menu from the load menu. A more...
  13. Benitex

    Resource Automatic Level Scaling

    Hello! What exactly do you want to add to the the options menu? Difficulties? Please give me some more details so I can help you set it up.
  14. Benitex

    Resource Automatic Level Scaling

    Some extra details about the update and further explanation about the new settings: - Add the save_trainer_parties setting With this setting enabled, a scaled trainer party is saved after the first fight. I decided to add this setting because sometimes players get defeated by an opponent and...
  15. Benitex

    v21.1 Automatic Level Scaling - Add save_trainer_parties and use_map_level_for_wild_pokemon settings

    Add the save_trainer_parties setting. Add the use_map_level_for_wild_pokemon setting. Add class overrides, moving methods to the Pokemon class. Update documentation.
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