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Recent content by Benitex

  1. Benitex

    Resource Automatic Level Scaling

    There was a short discussion about this some time ago. Some people shared their ideas and what they decided to do in their games. I also shared my perspective about this. It starts here. In short, this plugin uses Essentials' pbBalancedLevel function, which uses a weighted mean and standard...
  2. Benitex

    Completed Pokémon Burning Scales

    I'm really sorry for your frustration. The first two bugs were fixed in recent patches, but thanks for reporting. Unfortunately, I did not find all bugs during my playtests, but I'm trying my best to fix all problems as soon as possible once they are reported. Also, those are not the same...
  3. Benitex

    Completed Pokémon Burning Scales

    I'm happy to know you're interested! So, you just need to download the zip file, extract it, and run the file game.exe, wait a little (around 30 seconds) for the game to load, and that's it! If you have any questions about the game or find any bugs, please let me know. Also, here's a more...
  4. Benitex

    Completed Pokémon Burning Scales

    I think that is a very interesting idea. I think I can work on one for the future. It can be cool for people who want specific directions or to know the different endings for quests and how their choices affect the world. Thank you very much for your suggestion! It would take a long time before...
  5. Benitex

    Completed Pokémon Burning Scales

    Thank you very much for reporting the bug! I have just fixed the issue and updated the download link.
  6. Benitex

    Completed Pokémon Burning Scales

    Hello! The professors are doing reseach while you explore, so you can get rewards from them after most major story points. Puplin is the reward you receive after exploring the Desert Resort! If you want specific instructions don't care about spoilers:
  7. Benitex

    Completed Pokémon Burning Scales

    Thank you for letting me know. I updated the download link with a version that should fix the problem. If it doesn't, please send me a message with a screenshot of the moment when the game freezes.
  8. Benitex

    Completed Pokémon Burning Scales

    I've been working on this game in my free time for the last five years, so I'm thrilled to finally release it as a complete project! I'd love to read your opinions about the game and the different narrative structure I applied. Feel free to use any of the maps, characters, Pokémon forms, and...
  9. Benitex

    Resource Automatic Level Scaling

    Both of LinKazemine's suggestions should work well. Another option is to modify the conditions in the scale method in 005_Class_Overrides.rb, like this: def scale(new_level = nil) new_level = AutomaticLevelScaling.getScaledLevel if new_level.nil? new_level = new_level.clamp(1...
  10. Benitex

    Completed Pokémon Burning Scales

    Pokémon Burning Scales If you're looking for a narrative and exploration-focused game, inspired by games like Skyrim, Zelda, Baldur's Gate III, and The Witcher III, in a Pokémon setting, give this game a try! Pokémon Burning Scales is a fan game that focuses on the exploration of a small open...
  11. Benitex

    Resource Automatic Level Scaling

    No, you just need to add the same two lines and leave the rest as is, like this: # Set map level when player enters a map EventHandlers.add(:on_enter_map, :define_map_level, proc { |old_map_id| next if !AutomaticLevelScaling.settings[:use_map_level_for_wild_pokemon] next if...
  12. Benitex

    Resource Automatic Level Scaling

    Yes! The easiest way to implement this feature is by modifying the first EventHandlers in 004_Event_Handlers.rb, like this: EventHandlers.add(:on_wild_pokemon_created, :automatic_level_scaling, proc { |pokemon| id = pbGet(LevelScalingSettings::WILD_VARIABLE) next if id == 0...
  13. Benitex

    Resource Automatic Level Scaling

    I tested this setting, and it seems to be working as expected. Your setup seems to be correct, though. Since you made some custom changes to the script, there might be something unexpected that's causing this bug. I suggest debugging and printing every step to see what might be happening. Also...
  14. Benitex

    Resource Automatic Level Scaling

    One problem I see is that you enabled both ONLY_SCALE_IF_HIGHER and ONLY_SCALE_IF_LOWER. The idea behind ONLY_SCALE_IF_HIGHER is to only activate level scaling if the player level is higher than the opponents, so, the PBS level is the minimum level possible. And ONLY_SCALE_IF_LOWER is the...
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