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Recent content by 110

  1. 110

    Resource Iron Jugulis Redesign

    110 submitted a new resource: Iron Jugulis Redesign - Adds a redesign for Iron Jugulis! Read more about this resource...
  2. 110

    Iron Jugulis Redesign 2026-02-23

    Iron Jugulis is boring so I thought of using it's scrapped tank design to make a redesign. I've changed it's stats and made it Dragon/Steel so Quark Drive actually works. Includes PBS changes, overworld sprites, icon sprites, battle sprites and shiny variants. If you still want to have the...
  3. 110

    Resource Crystal Onix

    110 submitted a new resource: Crystal Onix - Adds Crystal Onix from the anime! Read more about this resource...
  4. 110

    Crystal Onix 2026-02-11

    Adds an Ice type Crystal Onix based on the one from the anime. It doesn't evolve so it has higher stats to make up for it. If you want to make it 100% accurate you could make Ice resist Water (which is what I did) or give it an ability like Water Absorb. Includes sprites for battling, icons, OW...
  5. 110

    Resource ZA Evasion Mechanics for Essentials!

    This resource is really cool but for some reason whenever a turn ends all the Pokemon in battle are splintered by jagged rocks. I'm guessing it doesn't work with certain plugins. https://ibb.co/HDq7HSGc
  6. 110

    Resource Golurk Unsealed

    110 submitted a new resource: Golurk Unsealed - Adds a new form for Golurk with sprites and code Read more about this resource...
  7. 110

    Golurk Unsealed 2026-01-23

    Did you know Golurk can fly? I wanted to make a form that actually lets it do things that are stated in its dex entries like the removal of its seal making its energy go out of control. I thought of this before the DLC came out but I'm still happy with how it came out. Comes with front, back...
  8. 110

    Resource Arcky's PBS Editor

    There's this weird issue where after I use the editor the move Decorate has the "Ignores Max Guard" flag duplicated which causes an error. It was easy to fix but I don't get how it could happen. Other than that its a cool resource.
  9. 110

    Nicknaming Pokemon From Summary

    Having the nicknamed Pokemon traded to the player instead should work right?
  10. 110

    Resource Independent Hidden Power Type

    This is really cool, is there anyway to stop HP from being Stellar?
  11. 110

    Resource Changing Trainers

    ***Full script: changingTrainerBattle.start(:BUGCATCHER, "Consisto") Backtrace: Validation:29:in `validate' GameData:100:in `get' Trainer:169:in `initialize' Trainer:187:in `initialize' [Changing Trainers] [1] Main.rb:95:in `new' [Changing Trainers] [1] Main.rb:95:in `block in...
  12. 110

    Resource Changing Trainers

    I got an error saying "Expected nil to be one of [Symbol, GameData::TrainerType, String], but got nilClass"
  13. 110

    Resource Pokedex Tasks

    I got a similar issue, for some reason it only works if you don't edit the Pokemon. Just pbAddPokemon
  14. 110

    Resource Monotype Challenge - v21.1 port

    This is a really cool resource, is there a way to add exceptions? If I wanted a Bug type run could I make Pokemon in the Bug egg group available?
  15. 110

    help with final battle - player/rival/mew vs giovanni/mewtwo?

    I don't think 3v1's are possible but I know you can make battles where you lose and the game still continues. You could make the first battle a forced loss and then have Mew show up to make the second battle possible.
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