I don't think 3v1's are possible but I know you can make battles where you lose and the game still continues. You could make the first battle a forced loss and then have Mew show up to make the second battle possible.
FsT/110 submitted a new resource:
Let's Go Exclusive Moves and Forms - Adds Partner Pikachu, Partner Eevee and their exclusive moves from Let's Go
Read more about this resource...
A simple resource which adds 2 new forms for Pikachu and Eevee as well as their exclusive moves. If the sprites look weird in battle just copy the sprites for Pikachu/Eevee and make sure the names match the ones in the PBS.
Exception `ArgumentError' at Section031:29 - comparison of Integer with nil failed
I followed the instructions but it didn't work so I tried copying the Main script from a vanilla project and now this keeps showing up.
I got this error because of Blazing Soul, Bad Company works so I'm not sure what's wrong.
Exception `NameError' at [Radical Red Ability Pack] Ability Handler.rb:96 - undefined local variable or method ` move' for main:Object
I get this error message whenever a battle starts. If it matters I already had EBUI installed before getting CBUI and CEBUI.
Exception `NoMethodError' at [[DBK] Enhanced Battle UI] [000] Main.rb:377 - undefined method `clear' for nil:NilClass
Maybe it's just because I'm on V21.1 but I got this error message while trying to compile.
Exception `NameError' at [Improved AI] AI_EffectScores.rb:5 - undefined method `pbGetMoveScoreFunctionCode' for class `Battle::AI'
Exception `NoMethodError' at [v21.1 Hotfixes] Misc bug fixes.rb:701 - undefined method `map_id' for #<Temp_Event>
This appears when I bring a Pokemon to a map with encounters. It was definitely working before so I'm not sure what I did wrong.
$game_variables[58] = +1
TypeQuiz.start_scene(4)
Conditional Branch: Variable [0058: Points] >=4
Conditional Branch: Script: pbItemBall[/CODE]
Is it meant to be something like this? I can't get it to work.
(Anne is a Shorelorn)
I like this game. The route and city/town designs were nice, the difficulty is higher than I expected but it wasn't unfair. I like the designs of the regional variants and I'm looking forward to the next update.