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Search results

  1. FsT/110

    help with final battle - player/rival/mew vs giovanni/mewtwo?

    I don't think 3v1's are possible but I know you can make battles where you lose and the game still continues. You could make the first battle a forced loss and then have Mew show up to make the second battle possible.
  2. FsT/110

    how do i make a sibling rival?

    Something like this. You can copy the name code from the rival on Route 3 in default Essentials.
  3. FsT/110

    how do i make a sibling rival?

    Add a control switch that changes the sprite that the rival uses and make an extra event page anytime you talk to your rival.
  4. FsT/110

    Let's Go Exclusive Moves and Forms 2024-09-28

    A simple resource which adds 2 new forms for Pikachu and Eevee as well as their exclusive moves. If the sprites look weird in battle just copy the sprites for Pikachu/Eevee and make sure the names match the ones in the PBS.
  5. FsT/110

    Resource Let's Go Exclusive Moves and Forms

    FsT/110 submitted a new resource: Let's Go Exclusive Moves and Forms - Adds Partner Pikachu, Partner Eevee and their exclusive moves from Let's Go Read more about this resource...
  6. FsT/110

    Resource Hyper Training Script

    You can remove lines 34-37 in the code to get rid of the Level 100 limit but I'm not sure about specifically 50 and above.
  7. FsT/110

    Resource Detailed Error Messages for Players (and not only debug/playtest mode)

    Exception `ArgumentError' at Section031:29 - comparison of Integer with nil failed I followed the instructions but it didn't work so I tried copying the Main script from a vanilla project and now this keeps showing up.
  8. FsT/110

    Resource Radical Red Ability Pack(deprecated)

    I got this error because of Blazing Soul, Bad Company works so I'm not sure what's wrong. Exception `NameError' at [Radical Red Ability Pack] Ability Handler.rb:96 - undefined local variable or method ` move' for main:Object
  9. FsT/110

    Resource Customizable Enhanced Battle UI

    I get this error message whenever a battle starts. If it matters I already had EBUI installed before getting CBUI and CEBUI. Exception `NoMethodError' at [[DBK] Enhanced Battle UI] [000] Main.rb:377 - undefined method `clear' for nil:NilClass
  10. FsT/110

    Resource Improved Battle AI for Essentials v20.1

    Maybe it's just because I'm on V21.1 but I got this error message while trying to compile. Exception `NameError' at [Improved AI] AI_EffectScores.rb:5 - undefined method `pbGetMoveScoreFunctionCode' for class `Battle::AI'
  11. FsT/110

    Resource Voltseon's Overworld Encounters

    Exception `NoMethodError' at [v21.1 Hotfixes] Misc bug fixes.rb:701 - undefined method `map_id' for #<Temp_Event> This appears when I bring a Pokemon to a map with encounters. It was definitely working before so I'm not sure what I did wrong.
  12. FsT/110

    Resource [v13+] Type Quiz

    $game_variables[58] = +1 TypeQuiz.start_scene(4) Conditional Branch: Variable [0058: Points] >=4 Conditional Branch: Script: pbItemBall[/CODE] Is it meant to be something like this? I can't get it to work.
  13. FsT/110

    Completed Pokémon Daybreak [NEW UPDATE!]

    Good fangame
  14. FsT/110

    Released Pokémon Gear of Time (Discontinued)

    (Anne is a Shorelorn) I like this game. The route and city/town designs were nice, the difficulty is higher than I expected but it wasn't unfair. I like the designs of the regional variants and I'm looking forward to the next update.
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