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Is there a way to change the player shadow to the big, when changing sprites? In my game the player rides a horse instead of a bicycle making the shadow look odd, and out of place because it is small.
Username: GangstaNerd
Thread link: https://eeveeexpo.com/threads/7021/
Attachment IDs: 21539, 19934, 19935, 19936, 19937, 19938, 19939
Thank you for all the help.
I have attached an updated version of the game. To clear the failed rescue Sandshrew quest, just talk to the quest giver in Diov Town and it should clear for you. If there is anything else please let me know, thank you.
I found the error with Sandy quest, and it didn't remove the dependency if failed. I have fixed that I also changed it so that the player gets a sense that they are being timed so that they return Sandy faster. As for the other quest which one is not being marked as done so I can fix that as well.
Theme: Haunted House
Map Name: Haunted Mansion Interior
Feedback: If you're willing to give it
Credits: Essentials tileset edited by myself
I made this map in about 45 minutes, just trying to play around with different viewpoints of scary tones of colors.
Theme: Cabin in the Woods
Name of map: Poison Lake
Tileset credits: Vanilla tileset edited by Myself
Comments: A wooded area with a cabin on a lake for an alternate dimension for one of the games I'm currently working on. Not fully complete, need to add grass tiles and fine tune it. I did this...
Who would like to see their favorite Pokémon evolve into a ghost type? I'm currently working on Part 2 of 3 for Pokémon Afterlife. If you would like to possibly see a Pokémon favorite be turned into a Ghost type then reply to this post and I may be able to incorporate it into one of the games...
Due to the valuable feedback, the game has been majorly revamped. The updated link along with the changes made have been included in the information above. If you've already started the game, unfortunately, you will have to create a new game as the main storyline has been revamped. I would like...
GangstaNerd updated Pokémon Afterlife Game Jam #9 Resource Pack with a new update entry:
Pokémon Afterlife Part I Resource Pack
Read the rest of this update entry...
I'm in the process of fully revamping the game. Adjusting the marsh tile counter was one of them. I just need to fo a few more tests and the game should be published. Most likely by the end of this week.
Really wanted to play this game when I first saw the title screen. Boy did it deliver, I really enjoyed the different take on the game, and how the story played out. I ended up siding with the Callu and didn't play the other side because I didn't save it for a while and it took me back from the...
I have included an updated game link to address some additional bugs that were encountered through some people's playthroughs, I've also decreased the number of spirits that are required for gathering for every tier to make it seem less grindy. The first tier is 5, the second tier is 10, the...
Thank you I appreciate all the feedback. To be honest, I did feel that only gathering did seem a little mundane, that's why I added some side quests to break that up a little. I could see that making the player gather fewer spirits would help make it seem less mundane. The portals do change...