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I’m working on implementing this into the script do you mind if I post it into this thread when I’m done? Might add ingredient tags from the other crafting script as well
maybe dont allow the player to go up the rails like at 1:44 in the video? graphically it just looks weird and the player shouldnt be able to just ride onto them when they are above the player
another issue i'm having is giving additional hits from a parental bond clone the original move animation
alias rr_pbNumHits pbNumHits
def pbNumHits(user, targets)
return 1 if defined?(powerMove?) && powerMove?
if user.hasActiveAbility?(:ORAORAORAORA) && punchingMove? &&...
was wondering is anybody knew how to make this work, so far i can only get it to work like serene grace, boosting all secondary effects. For example, if im reading the code right, moves like thunder fang effectively share the same chance variable for the secondary effects, and there is no way to...
another thing id like to point out is this plugin breaks the ability to use the use key on the moves screen, blocking out move removal and move remembering from gen 9.
its wont compile either its spits this out right after that error
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: RuntimeError
Message: Unknown exception when compiling.
Backtrace:
Compiler:1104:in `rescue in main'
Compiler:1031:in `main'
Main:29:in `mainFunctionDebug'...