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The script is very cool!
To make it work though I had to first add a check if defined? LEVEL_CAP behind the @sprites["levelcapwindow"] stuff (lines 477 and 478)
Also added a && defined? Settings::LEVEL_CAP_SWITCH in line 537
Another issue is that on playing a new game $MapFactory (which is the...
good point. I shozuld have implemented this in earlier trials. But I'll have a set deadline next time if I don't forget.
Congratulations for winning this trial!
Trial 4: Trick House
Results
Submissions: 2
Deadline: Sunday, June 19th 2022
SEASON 6 DISCUSSION THREAD
Thoughts
Two potential successors designed splendid puzzle rooms! "You're almost my equal in greatness!", was Trick masters comment.
I was debating between making this challenge a gym...
Can you handle the cutthroat and perilous trials set forth by the judges?
This is IRON MAPPER: Relic Castle's mapping competition!
Trial 4: Trick House
Deadline: Sunday, June 19th 2022
SEASON 6 DISCUSSION THREAD
Iron Mapper
Iron Mapper is a mapping competition on Relic Castle. Each...
Trial 3. Early Game Route
Results
Submissions: 16
Deadline: Sunday, May 8th 2022
SEASON 6 DISCUSSION THREAD
Thoughts
There were a whopping 16 entries this time. We had a great time judging the amazing maps that came out of this!
It was very interesting to see that an early game route seems...
honestly I like games for different things. But usually it's a fun lore that keeps me playing, wanting to explore a region.
Then there are games that are self ironic and sometimes overly edgy. They tend to make me laugh a lot.
And then there's battle sims. I'm a battle junky.
I don't really...
Can you handle the cutthroat and perilous trials set forth by the judges?
This is IRON MAPPER: Relic Castle's mapping competition!
Trial 3. Early Game Route
Deadline: Sunday, May 8th 2022
SEASON 6 DISCUSSION THREAD
Iron Mapper
Iron Mapper is a mapping competition on Relic Castle. Each mapping...
Plot 41:
I wish I had a bit more time to decorate properly. But I love the idea of this 2-tiered layout that the map above me started and it was really fun to just go with that flow.
(the tile error with the trees on the bottom left is intentional ... the player can't see it and I didn't have...