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Map: Fork in the path
Name of map: The slow path
Tileset credits: All Magiscarf
Comments: Idea is you can hurry through the fast low path on the bike though imagine several trainers hanging out. Or explore the slow path which has pokémon and extra areas with items and even a cave. I'm trying to...
Project Title: Pokémon Fairytale
Hey there, I'm Zeta. I've been working on this little fangame for quite some time by myself and I'm looking for some help so I can hopefully release at least the first demo.
Looking to recruit: Battle designer/balancer: Chiefly I'd like someone who can help...
Hey there! I thought it would be fun to make a short fangame that's themed for the holidays. I'd like to release it some time in December so that gives me about 3 months to try and make this. A pretty short time period, but it's a lot more time than game jam projects have so I figure I'd be able...
I'll just echo what everyone else has said. Congrats on everyone who completed a game for the game jam!
I haven't tried all the games yet - 25 is a really impressive number, but so far I've seen lots of interesting ideas and creative choices. Congrats especially to all the spotlight games...
Hey there, been playing a few floors and this has been a fun experience. Though it's purely battles they all tend to be a little challenging as you're always on the same level as the enemy. I like how you receive Pokémon after battling and all the different modes of battling are nice, rotation...
Typically if you're doing a somewhat long game then put the better items either towards the end of the game or make them difficult to obtain. Rare items are the main reward for your exploring so don't give them out too easily. Additionally, some of the less valuable items might be useful early...
Hey there, this game was really interesting! Congrats on completing the game jam! I've played up to the end of the first part where you invade the lab and the story in this game is fantastic, a chilling storyline that is inmediately engaging. Some of the ideas here felt really fresh and unique...
Cheers! That's fine, I just wanted to share my experience playing this. I don't mind if a game's a little challenging at all. The only thing I would point out is that when there's a difficult battle in this, it's not so much that it's impossible to overcome, more that there isn't a huge amount...
First off, congrats for completing the game jam! Your game's premise sounds fun. I went ahead and downloaded and I'll give you my thoughts so far.
Firstly, the game looks brilliant, the graphics are all lovely and it's definitely a nice world map to explore. The battle's have been okay so far...
Grinding is terribly tedious so if your game is difficult purely because each next gym has a 10 level advantage on your team then it's the wrong kind of difficulty. My rule of thumb is, assuming you're keeping the same team (training when you add a weaker member to your team isn't a problem)...
As far as main games go, I loved the post-game in GSC, exploring the admittedly hollowed-out Kanto was lots of fun with more gyms to tackle and some problems to fix such as getting the magnet train to work. It's funny how you pass the train stations hundreds of time as you play through so it...
Thought I'd be boring and go for a double battle.
Dance Partners - Double Battlers.
Inspiration - It seems like a fairly obvious concept. I liked the idea that at a dance the humans would dance together while the Pokémon would battle together. I was originally going for a formal sort of dance...
That was an awesome trial and there were so many great entries! Congrats to both winners, those maps were both well deserving of a win.
Thanks for for the critique from the judges as well, it's been helpful so far!
In some respects, both can be seen as equally important, as people are unlikely to play your game with frustrating gameplay or an uninspired plot.
However, coming up with a simple story can be very easy, it's mostly a matter of creating a few characters and giving them motives then having them...