Thanks, that worked!
If I have it as a daily game, what kind of conditional check do I need to run to see if they've already played today? That way it doesn't run through either "winning stuff" or "losing stuff" when interacted with?
I know this was the case for me so I apologize if you've already checked, but is every tab of the event set to "through"? Because I had some self-switch tabs that I'd forgotten to check not set to through, and since they were already triggered, it caused the issue.
Is there by any chance a way to add a conditional variable after the minigame is played to award the player with a prize if they won? I'm stuck on how to format the script. It's not DailyWordGame.status == true, but is there a way as the script is currently written to do something like this?
I've noticed a bug where if my lead Pokemon faints in battle, it will still appear to be following me after the battle - but if I turn and talk to them, it acts like the Pokemon that's actually supposed to be following me. It will refresh to look like the correct Pokemon if I go through a map...
The new cycling through the party update works great.
I still have an issue that pops up every now and then - not game breaking. But when walking over certain events - for instance, the OverheadLights event or anything that the player can normally walk on top of, the following Pokemon will not...