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Recent content by SirEnder2Me

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    Resource Arcky's PBS Editor

    Idk if this is a bug or not but it just causes confusion either way. When using the PBS editor for Map Metadata, every single map just has "Outdoor" set to "On". I can click it off and Save it and it says it saved successfully but if I click on another map and then go right back to it, it goes...
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    Resource Open-Source EBDX Renovation Project

    The game crashes when you interact with the Pokeball in the starting map. I didn't make any changes on my end at all so this should be a thing that everyone has. Also, and this is something that for some reason ONLY I ever have and NO ONE ELSE does (regarding the unofficial port by manurocker)...
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    Resource Arcky's PBS Editor

    Oh I didn't realize that until now! Awesome! That's actually even better lol
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    Resource Arcky's PBS Editor

    For the drop down box, would it be possible for it to remember our prior selection? When we get to things that are way down the list, having to re-scroll all of the way back down can be tedious.
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    Resource Arcky's PBS Editor

    As someone who is constantly making PBS changes as I build my game, I can not wait to get home from work and try this out!
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    Resource Ball Overworld Effects

    This is so cool! Are the "improved" animations also included in this?
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    Resource Following Pokemon EX

    No and it has nothing at all to do with what I said unless I'm horribly misunderstanding you guys. I'm not talking about trying to USE the Mega Stone outside of battle. From what was said, just holding the stone at all negates it from following you. So (again if I'm understanding this...
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    Resource Following Pokemon EX

    Wait what? So I can't have a Pokemon hold a Mega Stone if I want it to follow behind me? Why would that be the case? How does that make sense?
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    Resource Always inside Bushes

    Can confirm. Just tested it in v21.1 and it works right out of the box! Even with the newest version of Following Pokemon too.
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    Resource Simple Portrait System

    I'm very confused with this plugin... What is "version" supposed to be? Do we need to constantly be using script commands to show, dim and erase portraits? If so, how is this any simpler than the "Show Picture" command? I currently use the "Show Picture" command for my portraits and I need to...
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    Resource [v13+] Unreal Time System

    Thank you! This worked perfectly! It might be a niche thing but with people who have Voltseon's Pause Menu plugin installed, which supports your plugin by default, the "current date" and "current time" are shown in the top right corner. It's obviously not actually the current time or date but...
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    Resource Dynamic Overworld Shadows

    Sorry, it's been an extremely busy past few days. I thought I did but I guess I did not. However, even after following your newly added tutorial (btw thank you for editing your post and saying that the tutorial was new. I was going crazy thinking that I never saw that there before lol), it does...
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    Resource Dynamic Overworld Shadows

    But like I said in my post, the tiles are on layers 2 and 3. EDIT:
  14. S

    Resource Dynamic Overworld Shadows

    So coming back to this plugin after the new update, I'm still having the same issue as before with the "Enhanced" version, which is that event shadows clip through trees. I can post a picture tomorrow morning but for now what I mean is that I have a tree that is 4 tiles tall. The bottom 2 rows...
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    Resource [v13+] Unreal Time System

    Are you still thinking about including this in a future update? The plugin is a must-have for me but it would be nice to see actual game start dates instead of every single game starting on Jan 1, 2000, if that's a possibility.
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